*choice
#Shoot.
*if Gunshooting = 55
You jump sideways, suprising them, with your aim you take out three, you're behind a pillar now. What will you do now?
*page_break
*goto shuto
*else
You jump sideways, suprising them, but they quickly shoot you down. (55 gunshooting needed.)
*page_break
*goto amnesia
So that’s what i have, but even if a player has 55 Gunshooting, the *else message shows up.
I tried *if Gunshooting >= and => but that doesn’t seem to work.
copied/pasted the code, tested it and it worked as intended, check if the “Gunshooting” variable really has a value of 55 any other value will go to the *else statement and try some of the suggestions above, by the way you want to use “Gunshooting >= 55” instead of “Gunshooting = 55”
You can put bits of temporary code in to print variables to help you determine what’s happening when you get hard to track down errors like this. I do it all the time. I put them in square brackets so I can tell them apart from other text. Just add something like…
[Gunshooting is ${Gunshooting}]
before your choice statement and it’ll tell you exactly what the value is when it gets there. That can save you a lot of time.