Grr...More restrictions found on the stats screen

Yup. If you want to have an instantaneous effect on the main game, you’d have to do *redirect_scene and try to jump back to the right spot.

Yes, because it is actually ambiguous. e.g. in this code:

hello
*page_break
*set health -20
Now what?
*fake_choice
  #Punch
  #Kick

If you drink a health potion right before punching, it’s not clear whether you’d want to “go back” to the *page_break line (and re-run the *set command) or go back to just the *choice (skipping “Now what?”). So the author has to decide exactly where to go back.

*goto_scene doesn’t accept ${} variables. I think you’d have to do it with *if/*elseif. But I think something like that would work.

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