So, I have a few questions regarding public and private game testing here on the forum, and how to get the most effective feedback from both.
For public testing:
Is there any way to maintain a steady stream of feedback?
While the activity of a thread is a good indicator for excitement and hype, in many cases, it’s simply discussion regarding the game and characters in ways that are nearly divorced from genuine feedback. It can certainly be heartening for authors to see people so excited about something they’ve created, but it can also make it harder for authors to receive game feedback in such an environment because people will be talking to each other rather than communicating with the author. Is there a good balance between feedback and general discussion/excitement? How can it be achieved?
For private testing:
How many people should be in private testing?
Compared to a public thread, a private testing group is more streamlined and probably more focused on providing legitimate feedback. It can also require more time from an author to maintain, because unlike a public thread which is to some extent self-perpetuating in terms of content and discussion, the singular focus of a private group means that (in my experience, at least) group members only really interact when the author active requests feedback. On the flipside, too many members can result in the same pitfalls as a public testing, but too little may result in a lack of substantial feedback or a lack diverse opinions and viewpoints. What is a good number of of private testers to receive a healthy amount of feedback and diversity in viewpoints for private testing?
I don’t expect there to be clear-cut answers, but it would be very nice to hear about the experiences of authors, and how that informs their answers.
And feel free to ask your own questions! I know I had more than two, but I had to run errands in the middle of writing this and didn’t write them down, and now, for the life of me I can’t remember them. Oops.
I recognize that there are a few threads with this topic already, but they’re almost all nearly a year old and I didn’t want to bump dead threads.