I like medieval type COG HG but its not here? !?
With digital purchases and the ability to tag titles, this limitation isnāt as harsh as it used to be decades ago.
Even in the brick and mortar stores here in the Pacific Northwest, you see cross-pollination - especially between the YA and associated Fantasy/SF/Thriller types of categories.
Since my project is a true cross-over, as evidenced by my testers categorizing it differently on their own, I kinda find this polling to be misleading.
Very well said. I guess I should read the entire thread before expressing my thoughts.
Concerning the Romance: If it is well done, it will do nothing but add to the game, whichever ācategoryā it belongs to originally. There is a huge market of VN and Oteme fans, a lot that cross-pollinate here, so it is expected to see a community interested in seeing this aspect in all titles and in the authorsā attempts to give the community what it wants.
The thing is, not all of us have experience writing this material (I include myself here) so when and if we do write these elements of romance into our games, we should be extra careful to ādo it rightā ⦠that means, getting proper feedback and help during production.
Edit - One last thought: After the contest in January is over, I bet we will see interest peaked to those entries that did well. Iām already seeing quite a variation on types being floated, from high fantasy to historical, so I suspect many of us will be inspired by our co-authors/developers.
I like romance, but itās so niche. Itās hard to please every gender MC (unless you donāt specify the MCās identity) and people who only like males/females and also account for different NPC personalities, especially if you restrict the NPCs by making them anything other than Playersexual. A good romance has about 4-5 romance options that are all of the correct gender and orientation for the player (which is why I only play otomes). If the game is only about romance and I donāt like any of the ROs, itās not worth playing the game.
I think that superhero stories are overrepresented, but thereās no superhero option.
Historical games are also very niche as different genders and races may have had very different experiences, and I understand genderlocking, but I wonāt play the game if the MC canāt be female.
I think thriller would be closer to horror than to action. I like thrillers and the suspense and sense of something wrong, but not all the random explosions and violence of action movies.
I donāt see how mysteries would work in CoG as once you solve the mystery, thereās no replayability unless it takes multiple plays to fully understand the story or the author completely ignores continuity and has a different big bad every play through . Mystery elements would be good, but maybe not as the entire plot.
Horror is good in movies where if the movie is a hour and a half long, you know you get about a hour and a halfās worth of content. If I keep dying (especially in the demo)in a game and there is no save system or the games not very good, I wonāt keep playing. There being no sense of danger or discovering what you do doesnāt matter on the replay is also not good.
Fantasy or maybe slice of life main genres with elements of some of the other genres is what CoG usually does best.
I donāt want to actually you, @Eric_Moser but a WIP is pretty much, as a rule, not going to become a COG, unless itās being submitted to the Contest.
I feel weird picking Romance for any of them, since a lot of the times Romance isnāt the main focus of a story but more of a subplot or an optional thing. Itās also a little hard to know what constitutes as a romance. When the story is relationship driven (like the relationships between the characters is what drives the conflict)? When the goal is to get with a specific person in x amount of days?
idk, when I think of āromance gameā I rarely think of a text based game fitting the criteria ><
Oh I know. I was just being as inclusive as possible, including the CoG writers on the forum and the folks entering the contest with hopes of winning!
I could have (and probably should have) phrased #1 as āwriting a WiPā and left if at that, since I know some folks write with no goal of publication at all.
I disagree. Horror elicits a different emotional response, and covers different themes. There can be thriller elements in horror, but one does not require the other (arguably neither does action and thriller, but Iām more likely to expect a car chase in something billed as pure thriller than an axe murderer, and Iām less likely to be disappointed if the eldrich horrors donāt force a Race Against Time as opposed to the action hero cop on the run).
Thereās this approach, where you donāt really get all your questions answered on one run, because the approach you took meant you didnāt have time to exploit X building or work with Y character. Thereās also the fun of going back through and catching clues you missed on the first run. And thereās games where I love the characters and want to relive the story.
I know how most Sherlock Holmes tales end. I still reread them, and I donāt even get to change plot elements when I go through them again.
This sounds like bad horror, not horror as a genre. And you donāt need death to be scary. One of my favorite tabletops blatantly tells you that your character is completely immune from death until the final round, at which point the characters are guaranteed to die. So already youāve cut out a fear of death and spoiled the ending a bit. By giving us good build, atmosphere, and consequences beyond our character deaths, well⦠I still have nightmares at the end of the session.
Same with gameplay: if Iām immersed in the character and the situation, I can be terrified, even if I donāt die (death being more an inconvenience in games anyway). Even if I know whatās coming. Anticipation can still bring adrenaline, and if different choices change the plot tempo then thereās still very much of that.
In response to the points above, this is a reason why incorporating multiple character builds with their own overarching plot is a great way of creating gameplay immersion in the universe you create. It would be absolutely pointless and redundant to create multiple builds only to have them attempt to solve one type of mystery. Mystery and horror can be the main foundations of your universe and you can still create a large degree of replayability if you create subplots within the main plot of each character build. Itās tedious to work out in code, but if you really wanted a great game, then I see no reason why people should shy away from the workload if the end product is something you could be proud of.
I like how the most people say, they would place a story in a fantasy setting and that they are interestedin fantasy stories, but then think fantasy is over-representet.
Economic self-interest, obvs. I want less competition with my fantasy story.
I love Time Travel stuff so I suspect that is what I would use for my story if I made one. Happy to see we do have a Time Travel with Dinosaurs story coming up.
Pure Historical are also nice. I feel like we tend to have a LOT of historical style stuff focused on the Regency/Victorian period, would be nice to have other periods shown off. There hasnāt been a great WW2 themed Choice story since Marine Raider, and Iāve toyed with a Paris Resistance game before.
Love Super Heroes stuff, though I would probably say thereās a fair number of games covering that in various degrees.
I would like more romance focused games, especially ones not predominantly focused to the female gender as Affairs of the Court evidently was.
I will say that I think itās nice that most genres do have at least one decent game to represent them.
Just a guess: I think people want to read fantasy stories but are frustrated by the quality theyāve found. We have so much fantasy itās hard to distinguish whatās worth our time. Writing more good fantasy (which everyone writing is trying to do) or having less fantasy overall would both ease the problem. And fantasy itself is such a broad category people might have different reasons for answering the two questions the same way.
PS - and while weāre talking about economic self-interest, why didnāt the guy who writes superhero CoGs give us the chance to pick āsuperheroesā as an over-represented genre in his poll?
This is the third sarcastic laced post Iāve witnessed today ⦠did you find a new source to tap into recently?
@Havenstone, If I could get other people to stop writing them, I would!! Each time another comes out, I shake my fist with righteous indignation. Sadly, the vaguely threatening letters I mailed out did little to deter those miscreants.
And when did you get so salty? I have to say, I like it!
Heh. Itās been a politeness-straining couple of days at work, and that seems to be finding its way into my forum āvoice.ā
Iām sorry, I donāt think I can answer most of these polls theyāre interesting questions, but Iām really not good at the āpick only oneā type things. A lot of stuff I like tends to blur the lines between these categories anyway, and even if we did stick with the categories, I like things in too many of the categories to make any picks.
And, ah, I kind of just had a minor rant in another thread about genre divisions
Well, I suppose I do feel that, of the options given, the genre that I āwish was better representedā would be sci-fi⦠I like a lot of other stuff there, but Iāve definitely felt like there could be more sci-fi
I donāt really feel like anythingās overrepresented, though. Well, a lot of times Iāll like a CoG/Hosted Game even though itās not really my preferred genre⦠Zombie Exodus: Safe Haven is by far a favorite of mine, but Iām really not actually a zombie person
So I just donāt mind people writing whatever genre appeals to them⦠if they do it well, its genre wonāt really matter to me
I will check #2 āwhich conventional genre interests you the most?ā against #4 āWhich genre do you think is over-represented?ā
Favorite=Fantasy, Over-Represented=Fantasy: 11
Favorite=not(Fantasy), Over-Represented=Fantasy: 40
Favorite=Fantasy, Over-Represented=not(Fantasy): 30
Favorite=not(Fantasy), Over-Represented=not(Fantasy): 18
(There were some people who voted in only one of those two polls, but those numbers were pretty even.)
Thatās definite correspondence. I do think there were also some voters who didnāt read question four carefully enough and voted that the genre they like was over-represented, though
(Also, Iām totally catching some people voting that the genre that theyāre writing in is overrepresented⦠sneaky people wanting less competion? )
But yeah, there does seem to be a bit of polarization
(I also wonder what things would look like if we divided fantasy into different types of fantasy )
I would like to see more of these too
Also time travel, for that matter, but I can see where anything that might involve changing history would be really ambitious to code, especially if you donāt want to copy-cat off of Paradox Factor
This intrigues me⦠where is it set?
(Edit: Does it have to do with the rise of Persia, by any chance? )
I would be curious what the results of a multiple choice poll with these questions would look like. I suppose we could take suggestions for genres and then launch such a poll? (Would be interesting to compare and contrastā¦)
I, uh, didnāt vote on the last one because there wasnāt any genre Iād want fewer releases in. They all have potential for greatness.
What do we want: Fantasy!
What do we not want: Fantasy!
Who canāt make up our minds: Us!
Iāve always enjoyed reading fantasy, so itās natural that Iād write fantasy. Itās a big genre with lots of room for multiple stories.