So I’m curious, is fairmath integral to a really good game? Or is it more integral for a stat-heavy game? Another question I have is how do you keep track of your stats and utilize them for important scenes.
I like using: set stat +2 and then *if (stat > numerical value) but will this always work?
Some ramblings below but not important honestly. thank you!
Summary
I’m pretty much near completion of posting the prologue and WIP (potentially, I’m still tweaking) but I’ve came back to the part of coding that hurt my brain which is fairmath.
Boy, I thought just picking up general coding was rough. Going to try go through more forums but even seeing the layout of how to use fairmath cause headache and I kind of need a “dummy’s guide”
Neither. Fairmath can be useful, but it is in no way, shape or form integral to a game, even a stat heavy one.
Fairmath is useful if you are using stat bars and want a coding measure to keep the values between 0 and 100. But there is no need to use stat bars if you don’t want to. A simple numerical +1 system for stats works as well.
Use the stat screen to help the player keep track of their stats. Or if you meant you as the developer… well, I just keep a mental library of the stats I currently have.
This should work. If you like it, use it.
Note that if you use stat bars and a value goes over 100, you might see a red bar exceeding its boundary.
Looks overcomplicated. I’d just stick to %+20 or %-20 if I wanted to use fairmath. But then again, do not feel obligated to use it if it doesn’t match your use case.
So in my game, I use both fair math stats and not fairmath stats. They focus on different kinds of stats, which grow at different speeds.
One of the biggest complaints I read about fairmath is when stats get lowered, readers feel like they are overly punished, but that’s because fairmath adjusts the value based on how good a stat already is. To get around this, my Skills are fairmath, but I never lower them. Instead, the more skills are used, the more they grow, but fairmath allows for diminished returns if someone focuses on a single stat.
I’m a firm believer in not using fairmath for opposed pairs, but instead having the system check if a value is greater than 100 or less than 0 and adjusting it.
When I downloaded the desktop version I somehow seem to have ONLY downloaded my scenes lol?
How the heck do I download and extract everything because I cant add images to the game. Im wondering if I need to reinstall the whole application
Yeah, I fixed the file issue so I see “web/mygame/” etc but it’s still not showing the images for me so I’m going wrong somewhere.
Files where game is saved:
Sid you a) upload the image to CoGDemos, and b) check the filename matches what’s in the code (case-sensitive, including the extension, to be certain)?
I think so? I placed screenshots to show how I see everything.
I never had an ‘images’ folder so I created one, is this maybe the problem? Would saving the images where I keep my scenes at all help?
I uploaded all assets as required (in COGd) thinking the .jpg wouldn’t show in cside but still blank.
The screenshots show the files on your computer, not on the CoGDemos server. Plus your file extensions are hidden, so there’s no way to tell from them if they’re, say, .JPG instead of .jpg (they could even be .jpeg for all I know! Those are all jpg files).
I have never managed to get images to show up in CSIDE so I can’t help you there, but I assume the site is putting them where they should be. You could right-click the image-not-found icon, copy the address, and check where it’s pointing at?
I think the correct path is just *image Prologjpg.jpg with no “images” folder.
(for clarity, you were correct it was .JPG) so I renamed and reuploaded the assets to match but it’s still blank, I think it shows the image going to the correct place when I right click it.
I do think it’s very much user-error. (I am the problem )
Code changed to: *image images/prolog.JPG center