Dynamic events, and how to do it

So this sounds like a storylet-based system. I really like this sort of design, which is why I prefer to use systems other than choicescript, because there are other frameworks that deal with storylets better. Dendry, for example, or TinyQBN in twine.

Among existing CS games, The War for the West does a similar thing. VtM: Night Road also has a hub area where you can go to different sub-areas. Among WiPs, I think The Vampire Regent has a similar design.

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