Evening, Everyone.
I’m working on a few different things, but I keep fumbling over one subject that often inspires borderline, rag-inducing confusion. Relationship Stats. To be more accurate: Implementing them. I know how to create variables. I have a great deal of fun with that, and I’m rather fond of Booleans.
The area I’m struggling with the most is knowing how much of an increase or decrease to assign to choices relating to relationship values. I’m inclined to use a point-based system, where each choice will add a point or two or take away a point or two. Yet then I question how I would convert the Point Based System to a Show Relationship Bar in Stats Screen with a percentage.
I’m numerically challenged.
I’ve scoured the forum looking for an answer, but nearly every post I’ve crossed deals with every aspect of relationship values outside the entire number-based side of things. I’ve read, repeatedly, how to create the variables so they can be implemented, how to check which relationship is the highest, relationship values as a string or variable…but I’ve yet to cross a line that gives through, rounded out advice on applying a numerical value to a stat (and variations) with the story’s overarching narrative in mind.
For example, if I’m not clear enough.
You meet the RO in the story. We’ll call him/her Ryder. Last name. You’re neutral, relationship-wise.
At the halfway mark, you have to have a good relationship with Ryder in order to, say, save Ryder from a difficult situation because they have to trust you when you direct them to safety.
How the bloody hell would I implement the increases and decreases to Ryder’s relationship stat, especially if there are multiple choices changing the relationship stat in conversations and/or events dealing with Ryder? How do I know how much each choice rises or lowers the relationship stat that, when the time comes, the outcome with Ryder will accurately reflect the choices from before? Preferably without me having to constantly change the increase/decrease amounts until I get it right.
Advice is requested, appreciated, and very much welcome!