Consolidated "Saves in Choice of Games and Hosted Games" Thread

I’m up to my ears right now, but when I get some free time I intend to update my soft save system to be more convenient.


I do not doubt some part of it is ideological, however ChoiceScript has basically the same source code since over 10 years ago. I’m not trying to be mean, but it is outdated and a bit of a mess really.

If I have it right, CoG doesn’t have an in-house dedicated software developer, except for Dan, who has a day job and a private life outside CoG. He is either unable or unwilling to spend time changing the source code and only updates it to fix minor bugs. CoG has relied a lot on contributions from the community.

This is also the reason why, I suspect, CoG doesn’t accept games which use the *script command, because they have no-one to Validate the code and shipping a game with arbitrary javascript would not be responsible.

At this point, I respectfully think they should consider hiring a freelance developer to implement much needed changes to the source code.

Só, I believe there’s a technical and business aspect ot it. I don’t think it’s only an ideological decision. If it ever made sense in the past, it doesn’t anymore.

Every once I a while this conversation comes up and the take away is almost unanimous that a save system would be more than welcomed.

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