And having just skimmed your game, I’d say, first, it’s a good concept with good writing. Second, all my sympathy, like 1000%, is with the ranger who has just discovered that he and his fellow AIs and their world was designed to be an outsider’s plaything. There’s no way I’d ever pick a combat path or “prize money” once I’d discovered that the inhabitants of the game were as self-aware as this ranger. Maybe there’ll be more ambiguity introduced later, but at the moment, the ethical choice seems pretty simple… and the choice will be even easier for me as a reader if the combat system is at all clunky or cumbersome, which combat systems of any complexity in CS usually are…
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