ChoiceBeat Issue 15

It’s the moment we’ve all been waiting for with bated breath: the new issue of ChoiceBeat is here for you to read. Read it online, download it as a PDF, or (for the second time ever) buy a lovely print copy for your permanent collection.

For this issue, I’ve reviewed Spellbound: Malachite Coven from Heart’s Choice, which just came out in May. If the review puts you in the mood for some witchy romance, there’s a coupon in the issue to buy the game for 40% off!

There’s been at least one ChoiceScript game reviewed in every issue of ChoiceBeat since the third issue - eighteen reviews in all (mostly by me), some accompanied by author interviews. Want to catch up with the ones you haven’t read yet? There’s a list in this issue.

Matt Griffin has reviewed CoG games for ChoiceBeat in the past, but in this issue he turns his attention to the Videotome engine. In addition to a handful of mini reviews of Videotome games, his article includes an interview with creator Freya Campbell.

Also in this issue: reviews of games both celebrated and obscure, including two called Wanderlust; a quiz called “Who’s the Clown?” that I got 100% on somehow; a link to a list of gay furry visual novels (if that doesn’t have people lining up at the proverbial newsstands to obtain this issue, nothing will); and a tip of the hat to the founding mothers of interactive fiction.

Plus, there’s a flowchart. Flowcharts are cool.

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@AletheiaKnights ’s piece in there is great, as ever. And it is a really strong issue overall!

That list she mentions is on page 39 that collects every ChoiceScript game reviewed. I think it is interesting to mention that the list of every ChoiceScript project MENTIONED would be something like 5x this, especially given that the several interviews with authors inevitably go into their past work and other favorites that inspired them. (we need even more!)

Anyhow, the ChoiceScript authors community always gets a lot of love there, which is kind of a special situation because this isn’t a magazine for Choice of Games fans: their core audience are indie game devs, game academics, and players/collectors of very strange and interesting narrative games who want a new experience. Therefore every piece published there widens the world of people aware of how powerful this community of authors is, which warms my heart!

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