So I just played the great tournament 2 and i started the story where you play as the characters child and (spoilers?) I kept getting killed by malik and had to restart the whole story to get to that point again which takes more time than I would like to spend just clicking “next” I couldn’t help but think that a checkpoint system would be much appreciated in games where you can die and have to restart the whole thing. I’ve seen a couple games where I enjoy playing them for the story but don’t enjoy starting all over and having to read the same things over and over. Maybe we could see the implementation of a save system in most games like that? Any thoughts?
Have a look at this thread from a few months ago, where it was discussed a lot:
A post was merged into an existing topic: Saves in Choice of Games