It’s telling me there’s an invalid indent and a few other errors since I changed the code to try and get it to function properly.
My code looks like this:
*fake_choice
*hide_reuse #I'll go and meet Anja. She has to be on the ship somewhere.
*set count +1
*goto AnjaMeeting
*if (GeneSwap <= 3) and (GeneSwapped = 0) #I'll go and get the gene modifications I was promised. This should be fun.
*set Count +1
*goto GeneTime
*if (GeneSwap > 3)
*hide_reuse #I'd go to get modifications I spoke of with Dubon, but that technology is inherently evil.
You spend a few minutes trying to comprehend why anyone would get those sorts of modifications to themselves when their bodies were already made perfect, or at least perfect enough, by evolution. For a little while, you entertain the idea of sabotaging that machinery onboard... but quickly come to the realization that the act would be found rapidly by any crew member wandering into the area, cameras that track entry and exit, and any other numerous security systems onboard this starship. As fun as it might be to destroy the equipment, you'd be caught and likely face criminal charges almost immediately or at the very least be fired and have to pay a lot of money you don't have.
*set count +1
*goto FirstDay
*hide_reuse #I should go have a conversation with Miller.
*set count +1
*goto MillerConvo
*hide_reuse #Clark said I could come and see him later. I'll do so.
*set count +1
*goto ClarkConvo
*hide_reuse #The Nisai 'sisters' are quite the pair. I'll go get to know them.
*set count +1
*goto Sisters
*if (count = 5)
#I should get on with my training; reading the handbook and doing the modules in the company portal before going to bed.
*goto bed
I also had the code this way before:
*fake_choice
*hide_reuse #I'll go and meet Anja. She has to be on the ship somewhere.
*set count +1
*goto AnjaMeeting
*if (GeneSwap <= 3)
#I'll go and get the gene modifications I was promised. This should be fun.
*set Count +1
*goto GeneTime
*if (GeneSwap > 3)
*hide_reuse #I'd go to get modifications I spoke of with Dubon, but that technology is inherently evil.
You spend a few minutes trying to comprehend why anyone would get those sorts of modifications to themselves when their bodies were already made perfect, or at least perfect enough, by evolution. For a little while, you entertain the idea of sabotaging that machinery onboard... but quickly come to the realization that the act would be found rapidly by any crew member wandering into the area, cameras that track entry and exit, and any other numerous security systems onboard this starship. As fun as it might be to destroy the equipment, you'd be caught and likely face criminal charges almost immediately or at the very least be fired and have to pay a lot of money you don't have.
*set count +1
*goto FirstDay
*hide_reuse #I should go have a conversation with Miller.
*set count +1
*goto MillerConvo
*hide_reuse #Clark said I could come and see him later. I'll do so.
*set count +1
*goto ClarkConvo
*hide_reuse #The Nisai 'sisters' are quite the pair. I'll go get to know them.
*set count +1
*goto Sisters
*if (count = 5)
#I should get on with my training; reading the handbook and doing the modules in the company portal before going to bed.
*goto bed
And also tried this:
*fake_choice
*hide_reuse #I'll go and meet Anja. She has to be on the ship somewhere.
*set count +1
*goto AnjaMeeting
*if (GeneSwap <= 3) #I'll go and get the gene modifications I was promised. This should be fun.
*set Count +1
*goto GeneTime
*if (GeneSwap > 3)
*hide_reuse #I'd go to get modifications I spoke of with Dubon, but that technology is inherently evil.
You spend a few minutes trying to comprehend why anyone would get those sorts of modifications to themselves when their bodies were already made perfect, or at least perfect enough, by evolution. For a little while, you entertain the idea of sabotaging that machinery onboard... but quickly come to the realization that the act would be found rapidly by any crew member wandering into the area, cameras that track entry and exit, and any other numerous security systems onboard this starship. As fun as it might be to destroy the equipment, you'd be caught and likely face criminal charges almost immediately or at the very least be fired and have to pay a lot of money you don't have.
*set count +1
*goto FirstDay
*hide_reuse #I should go have a conversation with Miller.
*set count +1
*goto MillerConvo
*hide_reuse #Clark said I could come and see him later. I'll do so.
*set count +1
*goto ClarkConvo
*hide_reuse #The Nisai 'sisters' are quite the pair. I'll go get to know them.
*set count +1
*goto Sisters
*if (count = 5)
#I should get on with my training; reading the handbook and doing the modules in the company portal before going to bed.
*goto bed
I’m not sure why it’s making this error. I checked the choicescript wiki and it says this:
*choice
*if not(var) #This option to be displayed
*goto next
In order to work correctly, that code should actually be written as:
*choice
*if not(var)
#This option to be displayed
*goto next
Another solution is to enclose the ‘not’ in another set of parentheses, like so:
On this page:
