I’m asking for opinion on using existing stats (in combination with player choices) to determine other stats, and those latter stats (in combination with personal skill stats) will affect results in a pass/fail/draw. Would it be too complex, and should all stats be discrete and not interlinked this much?
Sorry if this is a very long. My writing tends to get very ramble-y when I’m thinking.
So, you’re a legionnaire at the turn of the 20th century. You start out as a lowly, common cannon fodder. During your stay, you’ll make choices that affect your reputation and personality stats (and these stats will continue to change later on depending on the decisions you make when they’re not being tested) even though they won’t be tested/stat-checked yet. Not until you get further in the story.
Then a year later you get promoted to Caporal, and help your Lieutenant (a rare nice officer, but also an upper class twit who’s only there thanks to nepotism, and would rather get drunk than do any actual work - so the job basically falls on you) with training the other legionnaires.
When you get promoted to Caporal, you’ll have to make sure the company’s discipline and morale stay high. The choices you make combined with your reputation stats (are you very strict or are you cool with knowing when to bend rules every now and then, do you prefer to earn people’s trust or keep them on their toes with manipulation) will affect discipline, and personality stats (boldness, compassion, extraversion) will affect morale.
The men will trust you more if the way you lead them aligns with what they know you for, so that raises discipline and morale. Whether it be a high stat in one direction (opposed stats used for personality and discipline) or a more wishy-washy type of person.
If you’re suddenly doing a total 180 when placed in a position of authority, the men will be suspicious of you (they’ll be wondering who you’re toadying for with the promotion), so discipline and morale will suffer.
Discipline and morale of your company, combined with your personal stats (combat, shooting, intelligence, stamina), will decide whether you pass or fail in certain parts of the story. These pass/fails will influence rapport with your Lieutenant (still undecided what this rapport is for).
So, to summarise:
Personal skills (4 percent bars) → used in solo and company pass/fails
Personality (3 opposed pairs) → along with your choices, affects morale
Reputation (2 opposed pairs) → along with your choices, affects discipline
Discipline and morale (2 percent bars) → along with personal stats, affects company pass/fails
Is basing stats on other stats like this too complex? Would a player be motivated to keep track of multiple stats (even though only one, or two at the same time at most) that will be tested at certain points in the story?
I’m too close to this to see it objectively, so please let me know of your opinions. Thanks in advance for reading this text wall.