Best parts of a COG game?

Not necessarily.I meant that you can do it in any order, but often, if you are too low-levelled(or not enough of a stat)you will die.

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I think I read an article that advised that death should not be an option before 75% of the book being completed and to make it still a worthy ending that’s not just, “You’re dead. The end.”

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I’d say death is not the only consequence you can pull off. There’re other types, narrative-wise and stats-wise.

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Perhaps it’s true in general, but when

[Spolier for Tin Star]

my MC was shot by the sheriff at the beginning of the game because my MC did not agree with the deal

I was a little shocked but then grinned and said to myself “Ok, so this is how it’s going to be, is it?”. It made me think twice before making every choice in that game.

Having said that, there are games that deal with “early critical failure” not by killing the main character but having them rescued for example (sometimes given certain conditions based on previous choices).

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Wait people frown on players who self insert themselves into the character? Isn’t that the point?

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Oh you mean the point is ‘‘To self insert’’ ?

well some peoples claim that those who play ‘Self insert’ lack imagination. They should be creating different Main characters outside of themself and play them.

And I’m like…hum nope. I’m living those characters myself instead of making one to play them for me. I don’t think either ‘Self insert’ and ‘Imagine character’ are wrong. It just a matter of taste down the line.

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I don’t agree with that, in way or another you have to self insert in these games, the narrative refers to you, not the character by name.

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A post was merged into an existing topic: Interest Check Thread

I normally “insert myself” when playing a game for the first time, even when roleplaying. I make choices agreeable with my morals in the first playthrough. But my next playthrough (if roleplaying) will have no “self-insertion” :joy: as I might be playing the opposite gender and the choices will be made only for the sake of roleplaying.

I don’t claim either way of playing games is the correct one. They both have pluses and minuses.

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I love having a main character différent from what we can see on tv or other vidéo games.
Heroes who can make mistakes and apologize about that. Heroes who can be hurt inside, cry, being tired, afraid…
I like having a character who IS not only part of the story but also of the world around him.
A character who can be overhelm by the evenments, lost.

I remember that I really liked the calm in it’s killing time, in our character appartment, thinking about what is happening, a friend’s death, how could we be link to what is happening… Choosing to be sad, afraid…

And saying it I understand why I prefer Estelle and Lloyd in légend of Heroes to Rean.
In injust and tragic situation, Estelle and Lloyd will express their feeling. They will cet, express their doubt… They will be hurt by what is happening.
Rean seem to be shielded somehow.

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I found I prefer the games where its more of a book with different diologue options and actions for situations I can take. I haven’t been a huge fan of the different stats effecting if I can do something or not I like my choices always being what I pick and not considered a “failed” choice because of a stat. But if my charcter is like 12 and i try to fist fight an adult thats not a stat thats just being realistic that I’d lose. Plus I’d rather be on a set path and effect the endings i can choose by who I’m friends with or hate. Or if I’m good or bad. But if you’re wanting stats I wouldn’t go over board with how many there are.

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This is a smarmy answer, but for me the high point of CoGs is getting to be as queer as possible. I just dial the rainbow up to 11 and stay there :rainbow: :headphones: :rainbow_flag:

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I usually dislike romance in any sort of media, but I’m a sucker when it comes to romance in COG, specially when it’s well written. By this I mean the progression of it, how the character reacts to flirting, how feelings develop, and how the dynamics start to change between the RO and the MC.
I also absolutely love when every romance option is different and the dialogues and scenarios are not the same. Basically, I love when a COG adapts to its characters and their personalities.
I personally don’t care about stats or achievements, I enjoy more a game with a captivating story and characters than a game that makes it harder for me to survive. Wayhaven Chronicles, for me, is such a good example of the type of game I like. Doesn’t contain an overly complicated stat system, has engaging characters and personalized romances, etc.
Oh, also character costumisation is algo a big win for me, specially if the scenarios change because of a specific trait your character has (height, hair length, etc). I guess it’s those little things, those little details, that show how much care and time the author spent trying to create a personalized adventure for the readers (also, I’m not saying that because a game doesn’t have that, it doesn’t mean the author doesn’t care about their readers and their enjoyment).

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Hi, me again.

When it comes to romance,I like romancing characters that at first, absolutely hates you.A good example is Ava from the Wayhaven chronicles; at first, you’re butting heads about everything, but if you try hard enough, it works out.

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Yesss, same! I love hardass characters that have a soft spot for their friends/family, specially if they dislike the MC at the beginning but end up also having a soft spot for them. And I’m also a sucker for the “childhood friend in love with the MC since they were kids” kind of romance.

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I like story’s that are more of a slow burner. story’s that gives us time to understand characters( also gives us enough room to make a unique and deep relationship with different characters).

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From a player stand point, What i enjoy the most is the story. To be more clear, the creativity of the stories each game has and i love seeing that. Just writing the story you want to tell is something i find cool

From a mechanic type of view, I never gave too much thought. I suppose the branching paths like in “Community College Hero” where you can choose a “super power(or not)”.

Good luck on your grame making journey!

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