I want to read them - if for no other reason, than because you have a knack for coming up with some really bizarre superpowers that are actually useful.
I think my favorite is energy manipulation, but they all have their perks. For instance, EM is powerful and great for blasting junk, but you don’t get to fly, and it’s less generally useful than some of the others. Bestial Aspects are great if you want a savage game and to notice more things, while Elemental Control is actually weak against some threats, but allows for environment manipulation, which is helpful in multiple situations. Superhuman physique has little to no drawbacks, except that it’s unwieldy, and Telekinesis is draining on the mind.
Each of them is fun in its own way, though. It’s hard to really pick an absolute favorite.
I definitely prefer Eric Moser’s prose, but there is good character work and an intriguing plot so far in the demo. I love Conjurer and Paragon. Conjurer was like a mix of Magik and Doctor Strange to me, and Paragon screamed a mix of Kara Zor-El and her cousin Kal-El the whole time. The inspirations and references were obvious yet endearing, and I think I will be buying this one. The main thing I found lacking in the writing was description. The pacing was okay, but everything from character visuals to settings felt hand-waved and like they weren’t important. The game didn’t provide much in the way of flavor. Because of this, it felt a bit generic at times, but nothing too off-putting. I think the author is talented and I enjoyed this enough to fully check it out.