8,000 words in three days, realized I hadn’t checked quicktest at all. Ran it – passed with flying colours. Hell yeah.
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I actually don’t have a due date planned for the next update to Invite Only, yet. There are two relatively big chapters, one of which is looking like it’ll be about 10,000 words total, and the other I anticipate will be at least 5,000. Then I’ve got Chapters 12, 13, 14, 15, 16, 17, 18, 19, and 20 to complete, which are all going to be reasonably short chapters (just a few thousand words each) but with a tonne of branching options, to the point where there’s kind of three distinct paths for each of them. So maybe those will each be 5,000, too, on average.
So, total wordcount of this project could be 140,000, which is slightly more than I planned. But, doesn’t that always happen? That’s why you keep the scope small to begin with. It tends to balloon out while you write.
So give them a secondary goal. I mean, you should do that anyway. Every character in every scene ought to have at least two goals in mind. They don’t have to be complicated goals. They can be pretty dumb ones. Just have them doing something even if it’s just “try to ignore everyone so I can read my newspaper in peace”. If they’re only there to service another character, remove them from the scene. Make someone else have to pick up the slack. That itself can make a scene more interesting!
Given your story is about a foreign legion, which is defined by the diversity of the people within it, have your character be looking for someone within the ranks. Everyone you talk to might be a lead for where to find this missing person. Every battle is a risk that this person will end up dead before you can find them. Now you’ve got an ambient secondary goal that colours every interaction the main character has and adds tension to every scene as time ticks forward and the chances of finding this person grow ever more slim.