Amount of control

Now I’ve run across this many times but I’ve finally decided to ask the forum. How much amount of control should the player posses? For example in my story, the player see’s a weapon far away, now i am wondering whether i should give the player the choice of picking it up or not. But if they do not pick it up they will be at a huge disadvantage while if they do pick it up nothing else would happen. So it is obviously a much wiser choice to pick up the weapon and it will be easier for me to progress the game that way because a large amount of the game is dependent on picking up the weapon. So I would like to know what you guys think I should do.

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