Amnesia in interactive fiction can work BUT it can come off poorly very easily. When the MC is seen by the reader as themselves it is very difficult to avoid alienating them from their character; how can you expect a reader to forget something they’ve read as if they were that character. So the day by day Amnesia would be the toughest one to pull off in the regards to player immersion.
What I’m saying is that Amnesia is a great plot device because it generates mystery which as we all know is a driving force in the majority of fiction. If you were to have this day by day Amnesia I would say that to make it work for you that black out periods and intentional vaguery are going to be your best weapons.
In most Amnesia fiction you’re dealing with a character outside the readers control so that makes it easier to swallow. Unlike sea eternal which slaps you with it in the worst possible way… despite being a good story elsewise
So in order to really pull this off in an interactive in order to make a reader forget they can’t have known the truth in the first place.
BUT that said there may be other ways to get around this so I wish you luck.