After Dark (scientifically accurate apocalyptic horror) UPDATE 23 AUG [+300k words]

I don’t know how else I could say this sorry… I finished the whole demo while wanting to romance Michael, I got to the point where I could have kissed him but didn’t cause I thought it was “too soon” and maybe it’ll pop at another time, but I supposed that’s why I didn’t got the options anymore ? ^^"

If you only noticed at the end, there’s no way to know what could have gone wrong. Almost every single choice has relational effects on the group, so…

The 3.7.3 update is here!

Please note that this update is very “horizontal.” About 90% of the content is split across mutually exclusive choices, so there’s no way to see everything in a single playthrough, and it’s going to feel quite short. I’m sorry, I know that’s not always the most exciting way to play, but the alternative would be either forcing everyone down the same path just to move the story along faster, or releasing only a couple of updates a year. Hopefully, though, you’ll still enjoy discovering new content and unlocking new possibilities with every playthrough!

DEVLOG

  • Reworked the item discard system.
  • Energy recovered at the start of Day 7 is no longer fixed and now depends on multiple factors.
  • Made it mandatory to go look for Michael and Kay after a certain time on Day 7.
  • Rebalanced how Michael evaluates MC on Day 5 by adjusting the weight of several personality traits.
  • During the storage room trade with Kay, the charger can now actually be traded, and giving Kay a lighter will correctly unlock the discount.
  • Tweaked some of Michael’s dialogue on Day 6 depending on whether the woman outside was found.
  • Added 15-minute increments to several timed choices, allowing for more possible actions.
  • Added a simple day counter to the Stats screen.
  • Added a message to the Stats screen when MC has no useful skills.
  • Replaced several uses of “zombie” with the player’s chosen term for the infects.
  • Added page breaks to improve the pacing of longer scenes.
  • Added missing line breaks throughout scenes.
  • Fixed broken line breaks in the Quick Notes and Stats screens.
  • Fixed a bug where Abigail could incorrectly refer to an imaginary relationship between MC and Max on Day 7.
  • Fixed a bug where backpack weight was calculated differently in two sections of the Stats screen.
  • Fixed a bug that could cause an actual game over while playing one of the phone games.
  • Fixed a bug that allowed MC to kiss Divya even if they aren’t attracted to women.
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Im earlyyyy :face_holding_back_tears::partying_face: here’s a bug report @Daleko

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Thank you! I’m not sure why you’re getting this bug, so to make it fail-safe I had to change the startup file. I hope it doesn’t reset your progress! ^^"

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Quick question since I did not notice an answer while skimming the posts. Does Max always die fleeing the school?

For now, no character has a scripted, unavoidable death. :slightly_smiling_face:

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Hey, did you manage to sort it out?

Omg yeahh I experimented a bit @Daleko Sorry thats why I deleted my prev. post thank you so much :smiling_face_with_tear:

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If that happen it will be a stupid death and a stupid reason for the situation.

  • By the way they didn’t find a car.
  • How many are in the car if everyone is safe ? (how many sits in the car, its magic :wink: ).

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Till next.

  1. They should.
  2. It doesn’t take any magic to fit a woman and five skinny teenagers into a five-seater car.
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If you choose to be girl abigaile will have daughter and if you choose to be a boy abigaile will have son or its randome

It’s random!

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