After Dark (scientifically accurate apocalyptic horror) UPDATE 21 DEC [+275k words]

What do you mean Kay is male? Their whole thing was posing as a male online to not be discriminated against in gaming, a sphere that is often toxic towards females. They make no mention of actually identifying as a male and everyone else referred to her with female pronouns prior to the scene I mentioned.

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I’m pretty sure Kay’s gender changes depending on MC’s preferences because in my playthrough Kay was referred to as a guy throughout the entire game. Unless that was a bug lol

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I’ve only ever played as a pansexual character and Kay is always, always male. I had no idea Kay’s gender could even change.

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I somehow can’t paste copied quotes here anymore on mobile…

Anyways, under the “more about the ROs” tab in the opening post it says something about genderchanging ROs. And I’m assuming Kay is one of those.

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Yeah, I’m pretty certain Kay is one of the gender-choice RO’s.

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Hey everyone, thanks for the discussion (and sorry I’m a bit late jumping in).

The key is that her scene is time-sensitive. The trick is to calm her down rather than work her up — so avoid triggering topics or accusations. Short, grounding questions that keep her focused are the safest way to get her to follow you.

Thank you, it will be fixed in the next update.

Both Kay and Max don’t have a fixed gender, and it shifts depending on MC’s inclinations. If MC is only attracted to girls, then Kay will be female; otherwise, Kay is male. Max follows a similar pattern: female if MC is only attracted to girls, nonbinary if MC is pansexual, and male in any other case. I did this to balance the romance options (Michael always male, Divya always female, Kay and Max variable). However, I’m considering adding a more direct choice about Kay and Max’s gender in the future, even if it isn’t a top priority right now.

As much as I love this theory, Kay isn’t canonically trans. However, their character is deliberately chaotic by design, and that extends to their gender, and you could easily consider them GNC.

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You’re all walking very slowly, and you mentally thank Michael for his prudence in wanting to leave as soon as possible, despite the relative proximity of Abigal’s house.

I noticed that her name is spelled as Abigal a few times, but I didn’t take note of all of them.


She grabs the knife with a tense expression, and you read yourself with the weapon of your choice.

ready


Death by thirst: your thirst value is currently 109/100. You’re not supposed to see it, though. If you’ve reached this page during the demo, please let me know, thanks.

Eh… I got this. Forgot to eat and drink after some tense moments where I could go north/south/east/west to chase after two companions.

Still, it would be helpful if we could see our current hunger and thirst on the choice page without having to jump to the stats screen. It would also be helpful if the game gives you clear warnings if you are close to fatal levels.


I enjoyed A Long Weekend. I’m glad to see more of your work!

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Thank you! I fixed the typos.

That sounds quite complex to do; since CoG doesn’t support scripts, I’d have to add it manually at the start of every *choice option and *page_break. So far, starting from the moment MC runs away, there are 1733 options and page breaks—not even counting the gosubs that end with a page break!

This would probably be easier to do, as I already have a status check running every now and then (i.e., when MC wakes up, when they have free time, etc.), so I’d just need to add warning messages when the related stat is too low. However, you’d need to activate the in-game warnings to read them.

Thank you! I’m very glad you enjoyed it. If you like the contemporary/urban/kind-of-slice-of-life feeling, you might like The In-Between as well :slight_smile:

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The 3.6.6 update is here!

This update adds about 12,300 words.

DEVLOG

  • Phone numbers are now randomized for each playthrough.

  • Fixed a bug with the payphone that redirected players back to the crossroads.

  • Fixed a bug that prevented players from kissing Divya.

  • Fixed a bug that caused the game to crash if the player was rejected by both Michael and Divya.

  • Fixed a bug that prevented dialogue lines from displaying correctly at the payphone.

  • Fixed a bug that prevented the payphone from being used after reading its instructions.

  • Corrected some incorrect pronouns.

  • Fixed minor bugs.

Have fun! :heart:

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The 3.7 update is here!

This update adds about 30,000 words. Please read the devlog!

Heads up: some pronouns might be all over the place (sorry Max, it’s not your fault, but my eyes start crossing after a while). There might also be the occasional bug where MC randomly leaves a conversation on their own.

So please, save often!

And if something breaks, let me know. I swear I’ll only lose my mind a liiiittle bit.

DEVLOG

  • Fixed a bug that prevented skipping the card game tutorial when only content warnings were enabled.

  • Hotfixed (Oct 2) a rare issue where the card-drawing logic could fail after too many attempts.

  • Fixed an issue where searching the ground for coins at the payphone couldn’t be repeated under certain conditions.

  • Fixed a bug where reading the payphone instructions added time to the timer instead of removing it.

  • Slightly reworked payphone search times: the duration now depends on MC’s stats and traits.

  • Fixed a bug where a crush could disappear if MC didn’t sit next to Michael or Divya in the diner during that scene.

  • Fixed several dialogue replies that were being skipped for no logical reason.

  • Fixed Michael’s eye colour occasionally turning green by mistake.

  • Fixed MC’s eye colour… also randomly turning green.

  • Adjusted spacing in various scenes.

  • Reworked how certain achievements are triggered (and updated their wording) to properly include Kay in the group.

  • Fixed a bug awarding relationship achievements even to players who had disabled them.

  • Rewrote several warning disclaimers.

  • Added missing in-text warnings for players who have them enabled.

  • Fixed a bug where MC took notes after trying to read the newspaper, even if they failed to connect to the internet.

  • Fixed the weather app, which was still missing Day 6; added both Day 6 and Day 7.

  • Notebook implementation is almost complete! It should be fully implemented in the next update.

  • Diary entries for Days 5 and 6 are still missing, but they’ll be added in the next update.

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:warning:

I’ve started a poll about save files corruption. Please let me know if you have this issue by voting here (no account required, just click on your answer to get it logged)

Edit: you need an account, apparently, so let’s just re-do it here:

:small_red_triangle_down:

  • Yes, my After Dark save files get corrupted every time.
  • It happens sometimes, but they don’t get corrupted every time.
  • No, I’ve never had corrupted save files on After Dark.
0 voters

:small_red_triangle:

Thank you for your help!

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Hey, good game! I had fun playing with it.

I couldn’t replicate the implicit_control_flow error you asked about elsewhere, but I caught a couple of small things.

Screenshots
  1. Died of hunger early on with Michael and Abby:

  2. Helped Abby to the shed and successfully delivered the baby, then searched the house’s kitchen for food. (Carry weight set to pounds.) Although the in-game screen kept telling me that I only had 11lbs in my inventory now matter how much I picked up, the stat screen updated to this:

  3. There’s an unknown option here, before reaching the diner. The I check on . choice appeared the second time I saw this screen:


    I tried making other choices, but it stayed in the list and when chosen routed into this conversation with Abby:

    The baby’s name did not appear during the line "I saw that is awake[...]", so maybe that’s who I was checking on?

  4. I forgot to grab screenshots, but there were a few points where the game included images even though I had it set to plain text. (Michael’s poetry and a smily-face pop-up ad when surfing the web.)

This was a neat survival simulator and I liked the spooky atmosphere. Especially in the diner! That place gave me the creeps.

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Oh, that was so thoughtful of you, thank you! I’m glad you enjoyed it.

Yes, you’re supposed to check on the baby with that option; I’m not sure why the name didn’t appear, but I’ll be sure to fix all of those ASAP.

When you say that you couldn’t replicate the bug, do you mean it didn’t happen to you, or you didn’t get that scene at all?

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I wasn’t able to get the scene at all. It looks like it requires some sort of romance meter with Michael, which I did have show up for me after playing cards together - but then it disappeared right after, so I assume I did something to lock myself out of that path.

Oh, right, I forgot it was romance-related, lol. Anyway, just fyi, you don’t get “locked out” of romances in AD, unless you act very badly and/or clearly tell a character you’re not interested in them!

No worries, though—I’ll test it when I get home. Thank you again!

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Hey, small bug report.

In label day4walk, if you choose to focus on the road, Kay will ask you a question re. your malus stat. There’s no check for smoking, so the conversation just skips forward to the next scene.

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That’s quite an important bug! Thank you, I’ll fix it ASAP.

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