So I have a stat (meat) that can’t go higher than 20. Excess meat is supposed to go into an exmeat variable, set the meat to 20, then take anything from the exmeat to mpile (meat pile).
I can take whatever exmeat is and add it to mpile, but getting exmeat to be whatever is left over from meat is confusing me.
Ex:
meat 15
You skin the animal and get some extra meat.
meat 25
Unfortunately you have too much, so you move the excess meat into a pile on a pair of large leaves.
This is where I’m having issues.
I am also having an issue I never had an issue with until now. I can’t add random variables. Last year or maybe the year (I have been sort of working since then, but had to take a break for awhile due to health) before I could have
wood 4
*rand wood 4 6
wood 9
But now wood will be between 4 & 6.