A SHRIEK OF ASH AND FIRE 1(WIP) [approx 220K UPDATE, 1.36 Million TOTAL-23rd August 2025] (1.43 Million on Patreon)

Hi mate,

I’ve been asked this before and can understand it- it will help the player to imagine themselves in the world. Although I am a bit too far gone now to do this… :face_with_peeking_eye:

I did this for thematic reasons. In a world of political and industrial revolution, where old truths fall by the wayside daily, I wanted the player to be someone with no preset reason to particularly care about wider events as grounded by past culture and traditions (in the sense of typical fantasy races). Our MC is, in many ways, a living embodiment of the disappearance of past certainties, part of a street gang who just happens to be in Ardland, with loyalties to mates regardless of heritage. I didn’t want them to feel grounded in one of the fantasy races (including human), but to exist in the middle of it all, a big ball of confusion in a world which doesn’t know where it’s going and which has lost its foundation stone.

Also, I might be a bit of a misanthrope and prefer writing non 100% humie stories- just helps me as I attempt to make a fantasy world. Saying this, the race of your starting character doesn’t have that much of an influence on the game. It is not unusual to find mixed heritage fantasy folk in the current world state (at least not in Ardland). There’ll still be some folks who think differently based on your heritage, and the dwarves of Brakka want to Make Dwarves Great Again, but the world has moved on since the more entrenched times of Green Journey.

Anyway, sorry for going on! One day, I hope I can give you a humie story (the next main game, after Book 2 of this, you will probably be a spaceship-flying Scorned Elf either succumbing to or fighting against your truly evil nature, so- eek!)

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UP TO A MILLION WORDS??? Congrats mate, I haven’t had a chance to read it in a while, but you must be getting awfully close to the finish line again. If you don’t mind me asking, what lessons did you learn from your first release that are influencing your planning for the next release?

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Welcome back! Glad to see you here again.

Green Journey was my first, as you know my fellow green git! :+1: This game is 2 Books long- A Shriek of Ash and Fire Book 1 (this one) and the next one, Book 2. Between these, I will likely make a (smaller) DLC for Green. And then after Book 2, I have a large third game planned.

This game is different to Green, still lots of choices, but tightened within a wider narrative. Not a sandbox. Because I know I have Book 2, one of the difference here is how I must approach the ending. Paths are narrowing towards the end. The ending will be shared, but with different consequences based on certain variables. This means Book 2 will start in the same place for all, although the path through that game will be different depending on choices made in the first game. Green got wider as the game went on, but it was only one book.

To be honest, since Green was based on an older project I once made, I had a very good plan for it. I knew the beginnings, the middles and the endings in a good degree of detail before I started. Then added different paths.

This game has a vaguer plan, and things have changed from the original intention. ROs have become more developed than I planned for, although they are not the main focus of the game and almost all are path dependent, since I want to encourage replayability.

My third main game will be more of a cross between Green and this (although this can all change). There will be a wider narrative, but I want to have a sandbox element, travelling to different systems and planets, with your actions in one system affecting some others.

Things that will influence future planning will be to arrange my variables more clearly, using *comment to describe the purpose of the variable and what I plan for its future, if relevant. It is a nightmare looking over variables then having to find them in the game to remind yourself what they actually mean. When appropriate, I should find sections to merge variables too into ‘controller’ variables.

Also, to be brutal when making cuts and to make firm decision for the benefit of development, even if it upsets some people. I am now very aware how these games expand when developing them. This one was supposed to be 1 Book, but that is just impractical now.

I will have more to say once this book is done and released, so I can see how it is received. Obviously, if people hate something you put loads of effort into, it might make you not want to do another! Though this feeling would dissipate with time. Green was a bit of a novelty and this was a big reason many liked it. Saying this, Ash and Fire is a great big adventure, which I hope will draw people in.

But plan it, mate. Plan the story and build the world at the same time as these will feed off each other. Know, roughly, the key events or destinations where these events happen then try to plan going between these events something entertaining for the player. These might change, but the signposts help me to know I am moving rather than standing still.

For me, the best advice during planning is to, after getting excited and making the plot outlines and world, to pull back. This is the bit that doesn’t feel good but will help to get a project completed in the long term. Also, gradually increase complexity but don’t start with massive complexity. In many cases, this is a WIP killer.

Not sure if this helped, as it was more observations rather than lessons. I am, literally, a bit of a maniac in terms of being wild and violent to keyboards for extended periods of time. And, plans do fall apart… But, then we make new plans to stay in the game.

EDIT: I also just found out that I wrote ‘frogive me’ several times in the game. I blame @LiliArch with the old ‘toads with no anvils’.

EDITEDIT:

Okay, so I have told you we get a double-sized update next month, instead of the usual update this month. I have also added a new screen on the stats page, allowing players to have a look into some of the most relevant lore. Most of this will also be new to Green Journey players, although they already know how the Green Empire arose since they did it themselves.

The lore will be bits and pieces covering the Sundering of the Elves, the fall of the Green Empire, the Rise of the Nagaswelt Empire, fragments about the fate of the Scorned Elves, an escaped Yonderfolde slave’s testimonial and two Basilisk Files, one about Gravian Evagray and one about Hank Algernon, the creator of the Basilisk- you have already met him, he is agent Mekhana.

I have designed the game so you can get a fuller picture of lore by taking different paths, since our MC has little reason to possess deep historical knowledge themselves. But, things get complicated, so I think having an option just to browse a few lore bits would be appreciated by some. If you don’t want to read up on the lore, you can just dive into the game and ignore it.

At the very least, this will not detract from the game. Thanks @Coy_Cok for the idea- will still add stuff about the stats and races later, this is more for background.

EDITEDITEDIT (1st Aug 2025)

Well, the new Patreon update is out, a huge 145K+. Patreon is currently 2 updates ahead due to issues with separating the last updates. In a month’s time, the HG Forum update will contain 2 updates and be well over 200K.

For those interested, here’s the Patreon- https://www.patreon.com/posts/patreon-update-135471528?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator&utm_content=join_link

But, no fear, it will all be up here in a month! I think the wait will be worth it. Big things go down.

EDIT x 1000000: One of the new pieces of lore, available in the next update, can be read here, about the Last Green Emperor and the Fall of the Green Empire: The Fall of the Green Empire – @krogpile on Tumblr

EDIT x 1000000 (+1): Behold… in a few days, the HG Forum double-issue update for A Shriek of Ash and Fire will be out. For those who care about these things :+1: - here’s some broccoli to chew on while we wait :broccoli:

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HG FORUM DOUBLE UPDATE 14, 220k added, 1.36+ million words total. (23rd August 2025)

Hi, instigators, usurpers, plotters and protectors,

The new DOUBLE UPDATE is now available, comprising over 220,000 words about the relentless toil of the ash, totalling 1.36 million words.

This contains the Fleet Meet and Power Corrupts updates.

The Fleet Meet update is not a long, continuous expansion of a path, but is split between several of the existing paths. All paths (except the Brakka/Cold Pact Path) have been slightly expanded, some more than others. All will engage in negotiations with the pirate fleet or the crawler and then begin their journey westward. The Basilisk Path gets slightly more unique content than the others, since here, you are not interested in negotiations and deal with the Fleet Meet in a very different way.

Then, with the Power Corrupts update, we continue our journey on the crawler with either the Rebels, having successfully overthrown Gravian Evagrey, or the Royalists, having affirmed the rule of the elite. We venture ever deeper into Zthullu, and everything is falling apart.

-Failed revolutionaries, who fled Fort Ard, will join the Road Fleet, meet Zuan et al, and the MC will negotiate alongside Tinnafri with Gravian Evagrey.

-Road Pirates from the Free Country will have a reunion with their Roachpede pals in the wastes, before the MC, alongside Tinnafri, negotiates with Gravian Evagrey.

-Royalist MCs will negotiate on behalf of the crawler with the Road Fleet. Depending on their previous choices, they will be accompanied either by Gravian Evagrey, General Thrayton (he was promoted) or Revira or Raith Evagrey. The twins have very different approaches to the talks.

-Rebel MCs will negotiate on behalf of the crawler with Rumble, who is either a councillor or the chancellor, depending on how you fared in the previous election.

-Baskilisk MCs have many ways to deal with the Road Fleet. None of them involves negotiations.

-Patrol the crawler as a Councillor or Chancellor, dealing with dissent and the manifestation of corrupt magic.

-Try to hold everything together as the Despair’s Demise starts to fall apart.

-Deal with Rumble’s final throw of the dice to gain ultimate control over his new Republic, to put the engine mates in charge.

-Or, investigate signs of a lingering plot targeting the Evagreys.

-Collect evidence and state your case to the King.

-Deal with the consequences of your investigation, one way or the other. Will the throne change hands?

-Both Royal and Rebel paths will desperately defend the crawler from an attack by a group of Silver Angels. Perhaps the great Despair’s Demise is on the verge of obsolescence.

-Behold your first, fleeting glimpse of the fabled Dragon Colony.

-Added a stats screen, at the end of the update, where you can now view the state of Behatland after the first year of the Revolutionary War. (Patrons will have already seen this/)

-Added a stats screen recording the evidence you may find during your investigation of the plot against the Evagreys.

-Added a stats screen with about 10k worth of lore, to help set the scene for new players.

-Added a stats screen with ‘Player Notes’ to give new players a heads up.

Lots to do and see here. Everything can not be seen on a single path. Please report bugs and typos if you can. This is a big help!

THE LINK TO THIS IS IN THE FIRST POST.

Next update, we continue with the Road Fleet, now scouting ahead of the crawler, with Update 15, The Sum of Your Fears. Krog Tier patrons can play this right now: Krog Tier Link

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Now we have the Supreme Protector title for the MC. Influence and Power keeps on growing

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The MC’s rise takes place while everything is falling apart, when loyalty is hard to come by and when desperation is rife. The outcome is different if you are Raith or Revira’s minion. Here, you’ll get a different ‘promotion’.
These promotions will have a big effect in Book 2, though our rise to influence and power teeters on a very real abyss right now.

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Will the MC become a hero or villain in Book 2? (Depending on which side the MC is on)

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Your MC will be history-changing and future-making. I think whoever they fight against will see them as a villain, though their supporters probably won’t (though not all allies are trustworthy, and some foes may be willing to work with you). There will certainly be more villainous routes and actions, and most things will be either lighter or darker shades of grey.

Even the villains here believe they are doing ‘good’, for the whole continent or just their people. The Basilisk and Cold Pact are set up to be villainous. On certain paths, the way you deal with the villains may not be ‘wholeheartedly good’. We may need to justify certain actions for a future ‘greater good’. Whatever the case, you will never make everybody happy.

The last two-thirds of Book 2 will deal with events and your choices back in Behatland and have great consequences.

I can’t say anything with certainty, as Book 2 is not yet fully planned out. I want it to be full of hard, consequential choices.

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So the MC chooses how he/she deals with the “Lesser Evil” for the Greater Good?

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Well, I hope to give us the choice to do it both ways and present a variety of options, although none of them are perfect, each will have its own consequences.

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What is the view of other factions on the Cold Pact then?

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To use a modern parallel, the other powers (at least in the Behatland Union) view the Cold Pact like the ‘West/NATO’ viewed the USSR in the early decades of the Cold War. It is a mysterious, shrouded place, perhaps hosting the most terrifying technological and/or magical leaps and bounds beyond anything else in the world. They view it with fear and paranoia, although also with the ‘anxious certainty’ they they are the good guys who will persevere if anything terrible were to happen.

This is not an exact fit for an analogy; neither the Behatland Union nor Cold Pact are interchangeable with the post-WW2 USA or USSR. However, the sentiments of the time are somewhat appropriate.

This is more appropriate than the other binary-power examples I have studied: Athens v Sparta, Rome v Carthage, the Triple Entente v Triple Alliance in WW1. However, we are closer to the European 19th century, up to WW1, in terms of the general political situation of Behatland (quests for resources in another continent, industrial and political revolution).

EDIT: Got a month of Basilisk updates next, mate, then I will be devoting my time to the Cold Pact Path. This will take a few months, but I will update my progress monthly. It needs to be a viable alternative path, comparable to the New Yiershee/Road Fleet and Crawler Paths.

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I mean wouldn’t it be more appropriate to consider the Cold Pact like the Nazis and Japanese in WW2? (I mean the USSR is also a good thing to compare the cold pact with as well lol)

The Cold pact for one is very racist and on top of that practice necromancy. I for one was drawn to them at the thought of being a dwarven longbeard! (And lmao they were serious about the beard).

Then I learned we were kinda the bad guys since we had necromancy and were racist which created so much angst!! But even bigger, the thought of encountering your childhood friends while being on the opposite side of the war? The angst keeps on building lol

Reeeeeeeeee

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I see what you mean. We can definitely make the WW2 analogy fit, I mean, there is no absolute Earth parallel I based it on. YMMV, and it is a work of fantasy; we are free to see things differently. I think we both see the Cold Pact hovering around the same spot, regarding a parallel ‘real’ analogy.

Vovedolu is, at least in my regard, leaning towards an ultranationalistic model closer to WW2 era Japan/Italy/Germany (they even have an air force!) They see their elves as better, a better nation, better than those other elves. There is more collectivism in the northern mountains, between the dwarves. Except for the non-Pacy dwarven nations.

In Zthulli, the dwarves of Brakka are among the most fanatical. And dwarves hold grudges, which doesn’t tend them toward tolerance, as is responsible for the ancestral hatred of orcs and elves. There is a movement towards dwarven supremacy, mostly from Brimstone’s Goad. For the fanatics, it is a declaration of intent, a rallying cry to make it so by sheer effort.

As a whole, the Pact is, at least nominally, headed by the human nation of Yonderfolde. It is they who are skilled at necromancy, able to raise the dead to fight over and over to make up for their lack of numbers. Most of the nations between Brimstone’s Goad and Yondeffolde are, relatively, underpopulated and underpowered, although all of these are dwarven.

As it stands, the Cold Pact is more of a near-federated collection of mountainous states that want to empower themselves and have sworn mutual support, which is why I leaned into the USSR.

In Book 2, I hope our MC, if they manage to reach a position of influence, will be able to direct the focus of the Pact, for better or worse.

Haha! Yes, the Cold Pact route will be the evil route for players who want to go to the Dark Side. We are a mere unknown at first and will need to earn our stripes. I hope to have a potential undead-lich path and a dwarf agitator path, although I will want to create a path allowing a player who is not evil-inclined to survive. This will… not be a conventional path.

We will, before the end of the Book, eventually see our friends again. I hope I can do it justice, mate. As always, thanks for continuing to support this adventure!

EDIT: The current month’s Patreon update, which will be on here next month, continues the Road Fleet’s journey. If you choose the fear ‘helplessness’, you will, eventually, get a sequence of events in which Zthullu tries to steal your sanity in a last effort to stop your progress. Here, you will- spend a bit of time in the service of the Cold Pact… as a zombie!

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Hi! I’m reading through the story right now (enjoying it!), and I think I noticed a variable mistake. I went to negotiate with pirate fleet, and Raith was with me. Sorry for codediving, but I just felt something was wrong, and yeah, I crawled in code and noticed that you used revpoints instead of raithpoints a few times, and because of that I can only reach 2 points with him (he needs 4+). Hope this helps.

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Hmm, does the analogy hold true from the other side? That is, would the Cold pact be viewed us with the same fear as the Soviet Union was of the United States: as a chaotic, unpredictable group with unpredictable decision-making?

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@Vertigo1

Thanks mate, I will check this tomorrow. Just to be clear, you were expecting to be with Revira for the negotiations, but before the negotiations, got rewarded raithpoints?

Appreciate this! I will update this post when I bug check and fix that section.

@1110

Good point. Most certainly, the paranoia and fear would be from both sides. Here, the USSR analogy works, particularly during the first half of the Cold War, since the USSR had the edge in espionage. The USA, being far more open, was less of a mystery to its foes. Here, the Cold Pact, being dwarves and a human society ruled by liches, with most of these societies existing deep under the mountains, are far more mysterious to the southern nations. The ‘not knowing’ is a massive factor in the levels of paranoia.

I like what you said about:

This would definitely be appropriate with Ardland, the most powerful of the Behataland Union. Dwarven societies of the north, and the Yonderfolde human society (who venerate their ancestors by raising them from the dead) are far more long-termist. Ardland, although ruled by kings, each tries to claim some type of achievement to make their reigns notable. Worse, there has been growing political instability for at least a few generations. Decisions are made rashly, much due to an element of hubris.

The animosity is all rooted in history, twisted and shaped into ever-newer grievances to justify mutual loathing.

When I start on the Cold Pact Path, I’ll be able to dive into the mindset a bit more. Cheers for the food for thought.

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No, I think the other way around? Revira was confined to her room by her father, and Raith went with me instead. But for some reason, negotiations with him still use revpoints for success counter, not raithpoints.
I’ll include the spot where problem started.

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Apologies, for some reason my last message was not a ‘reply’ to you. I rarely use the forum, so I fumble sometimes. In case the picture is hard to see, it’s the raithtin2 label in fleetmeet.txt

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Big thanks, I appreciate the time taken to post on the forum. Yes, from that, you should get raithpoints. I will change it tomorrow.

Did you previously align yourself with Raith or Revira? If you aligned yourself with Raith, he should come with you. (If I remember correctly! I’m not with the code right now.) Revira will be sent to her room. And vice versa, if you align with Revira Raith should be sent away. Or none of them, and the King and the General will accompany you if you have avoided the twins.

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