
Gevaudan
I am a university student in sciences, who always loved the idea of programming. While I was successful at 11th and 12th grade levels, I chose to leave it behind as a hobby. I particularly enjoy fiction like Frankenstein, Dante's Inferno and Dubliners. Yes, yes, all are interpretive fiction unsuitable for this line of games, but I like to inject some meaning into the escapist counterpart is all.
Ah, relations to this site! I've read quite a few stories, and I'm a harsh critic. I'd do a top five worst list, but that'd just be offensive. So here are a few that I found little to no faults with. Bear in mind that I didn't play nearly all of the games offered on this site.
- Paradox Factor: Unique, ingenious, dark, well written with an underlying message. My only gripe is not being able to name your spouse, but that's only realistic.
- Tin Star: I don't even like 'the Old West' line of stories, but this one is almost perfect. I say almost because some choices clearly weren't tested (sentences ending in the middle of the sentence with no punctuation, some people showing up when they weren't there in the first place, etc.) But these are minor complaints, really.
- Life of a Mobster: Cleverly written, offers a world of choices. My gripe with this game (as with many other games of the same author, except #1) has an all-or-none attitude, forcing the player to specialize in select few areas. Fortuitously, this game's a bit more lenient in that regard.
- Fatehaven: While I imagine that it's not intended for my demographic, its characters feel alive. The fourth-wall break-ish ending (if you make the right calls) is also unique. But I found that most choices lead to the same result.
- Sabres of Infinity: Exhilarating and enjoyable, but suffers in that most choices lead to the same story.
- Choice of Kung Fu: First game that I've played here, and an excellent one at that. However, I felt that some choices weren't looked into (spouses are mentioned very infrequently, for instance.)
- The Hero of Kendrickstone: As expected of Cataphrak, well written and the characters feel diverse and complex. However, I feel as though different paths lead to the same result (except life or death of course.)
*Special Mention: Creatures Such as We deserves a playthrough at least once. The philosophical ideas in it, coupled with the lack of a stats screen truly make the game unique. And it's free and free of ads!