Zombie Exodus: Safe Haven -- set for release 10/28/16

@Pace675 I mentioned that one already :stuck_out_tongue:

@P0RT3R D’oh didn’t see…I think I might go and slink away and hide in the corner…

Hey @Pace675 when was that scene?

^ teen’s background when you go to the pool

Thanks for the feedback, everyone. Safe Haven is taking a back seat to my other game though I plan to have the Wrestling profession posted next Sunday.

This is my first time playing what you have, and it looks great so far! Very ambitious.

A couple minor typos from the hacker path:
ā€˜#From: killbuzz2012@gmail.com ’ -> ā€˜#From: killbuzz2012@gmail.com’ (for consistency with all other emails)
ā€˜"those infected act hyper-aggressively driven to spread the disease even at risk of personal harm’. -> ā€˜ā€¦harmā€ā€™ (missing end quotation)

@JimD Maybe I’m just more affected than most. Certainly most people didn’t find either of your games nearly as depressing as I did. :-\

I’m not sure if you meant to say you can save the guy in the bank robbery. The heart attack guy is already dead by the time you get a choice about him, and no matter your choices the woman who wants to help him is immediately killed by him.

Part of my idea comes from the fact that the laborer/engineer gets a special line when walking behind Chandra if you’re interested in women.

You can follow the female shopper but she is saved by luck regardless of your actions.

You can choose whether or not to help the injured man as the con artist, but your choices have no effect on that scene as far as I can tell. You always let them in, and everyone always dies regardless of your actions.

The Dulcinea effect is naturally gender biased of course, since it’s specifically a trait of men causing them to be inclined to take risks to help a woman regardless of familiarity. I think the main reasons I feel this way about it are that: 1) Aside from the dates (if you like women), and Julianne all the female characters you emphasize and characterize with your writing, (thus making the players sympathize with them more than other characters), either die horribly (Poor Perky didn’t even get to die on screen :frowning: ), or vanish. On the other hand there are a comparatively large number of male characters who survive, and are given a measure of closure. 2) Every female character besides the dates (if you like women) has a fate completely unaffected by your choices, (Chandra is a very minor exception in that your choice determines whether she’s killed by one zombie or another that comes in a few seconds later), whereas several male characters can have their lives extended significantly depending on your choices, including the dates if you like men. It does seem like I’m the only one who has a problem with all this though.

By the way, one thing I thought was kind of weird in an unrelated way was that when you agree with Chandra’s suggestion to use the stairs, it acts as though you decided to abandon both of them. Would be a chance at least to change number two, unless I’m reading too much into the fact that her apparent infection wasn’t turning her while tons of others turned around her.

@timaeus thanks for pointing that out.

@Shoelip it is possible some aspect of my writing is naturally biased towards the Dulcinea effect (as a male writer). It’s subjective, since I don’t see it, but you do and I trust you’re saying it to offer constructive criticism. I don’t see many opportunities to save others, be they males or females. The purpose of each scene so far is to provide background and to set morality traits, so saving people is not even largely possible. I understand your point about creating scenarios to invoke sympathy for female characters, but I guess it’s cause and effect. Do I write certain scenes to push that agenda or is such an effect due to the nature of an apocalyptic scenario? I’m not sure but I will be more cognizant of it as I push forward.

@JimD i didn’t note a dulcinea effect and i am a girl. I note a kill women effect to dramatize. Each time i want save a woman dies anyway. With boys generally i could save them . Its something many male authors use. Born from consider women more fragile and like more emotionally breaking she a helpless girl die by monster. For my is So annoying that choose no save anyone directly, to don’t suffer a Princess Zelda situation. Your write is amazing so i just passed this bit understanding is part of genre . But have possibility of save in a realist way woman could be great and a new to genre.

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I haven’t played through all the stories yet but my favorite so far is the teenager. You’re really good at describing the chaotic scene at the pool. One question though is the stat persuassion your chrisma or is leadership chrisma?

Link ?

@bezment78 go to first page and the first post your link awaits you their.

This is great ! but in the full version you should be able to have a kid of your own with another survivor also when will this be released!

If you do have a kid, they likely will be a baby for the entire game. Though science you do need to repopulate the earth, go ahead. Just make sure fem RO’s don’t die in child birth

Or you/the female RO would be pregnant the whole time, depending on how much time this game covers. That would actually be a cool challenge for a female MC, but it would change so much in the story.

Or you could be married and have a kid already so you have to look out for two people.

If fem MC’s become Pregnent, then it is highly unlikely they will be allowed to go on any more missions. But since this game is about surviving, maybe you’ll still be able to be a worker or leader inside your compound

Pregnancy would pretty much make things impossible for a female MC that has an active role when it comes to missions though; particularly in the later months. I can’t really imagine my own MC waddling around with a baby bump, stabbing zombies as she goes. Plus, as @Dark_Bear2899 says, the plot would most likely have to undergo massive alterations.

It’s certainly an interesting idea, however. Perhaps the pregnancy of a character outside of the MC and their RO would work better. There’s the danger of things getting too similar to Telltale’s The Walking Dead with that, though.

@CJJolly thanks. Glad you like the teenager profession. Leadership and Persuasion both use charisma. If you look under the Stats screen, there is a Skill Reference which lists all skills and the attributes they use.

@bezment78 http://zombieexodus.com/ze2/web/mygame/index.html

@jauger99 I am going to be developing this over the next year.

Under certain circumstances, you may be able to have a child but like in ZE, it would be an included in an ending. As others have said, it’s an interesting concept but adding a pregnancy in-game would be a massive overhaul and not the story I want to tell.

True, but so long as dead people stay dead and we never use guts as camouflage, it’ll be fine