@JimD
This is going to take some explaining, so bear with me please. (I have to go into objective and subjective clauses and . . . ugh . . . logic like this hurts me sometimes.)
Objectively speaking, your case for the dependent child is one hundred percent valid. I’m not allowed to discard alcoholism, thus I–the player–shouldn’t be allowed to just discard the dependent child. However . . .
Subjectively speaking, your case for the dependent child is a bit shaky. The MC was not warned that the apocalypse was coming; they had no conscious way of knowing this eight-year-old would be tagging along with them throughout the end of the world. All they knew was that this child would be with them for a few days while their sister was in treatment.
Since the game is told from the perspective of the MC, and not through an omniscient us, it seems like the only fair way of analyzing this is subjectively. That being said, I think that if you just alter the story very slightly–make the child a part of the MC’s life for years–it makes a much stronger case subjectively, for the MC knew that this child would living with them for a considerable amount of time as opposed to a few days.
Furthermore, on the concept of not allowing the MC to choose if they want to help the child during the apocalypse . . .
Objectively speaking, a valid case. As I’ve said, the player knew they were getting a child. However . . .
Subjectively speaking, this is pretty much breaking the MC’s free will, and defeats the point of choice games. Additionally, you never really verified how much the MC liked their sister. I adore would siblings–as an only child it’s actually human instinct to want them–but I know some siblings who simply can’t stand each other. For all we know, the MC and their sister may be very distant. Thus, the MC and their nephew may be very distant. I recall that I meet (in the sense that I would remember them) one of my cousins when I was thirteen-and-a-half.
A simple fix to the subjective problem would, again, be to make the nephew a more integral part of the MC’s life by having them be in their life, constantly or near-constantly, for a prolonged period of time.
Also, and the thought just struck me, that you’ve made the nephew incredibly dependent. They’re eight, after all. I would suggest bumping them up one or two years if only to make the incentive of having them around as a helper more enticing.
Forgive me for making this anecdote, but have you heard of the Greek tragedy of Damocles; or, specifically, the Sword of Damocles? The story follows along the lines of a Greek king, Damocles, who said that his life was so joyous that even Dionysus (the Greek God of Wine and Splendor) did not enjoy life as much as him. Dionysus replied by arriving to one of his feasts and tying a sword above his head by a single string, to show him how delicate his happiness was.
I think you’ve made the dependent child something to this fashion–that they are so delicate that a single mistake could “cut their string,” if you will. Perhaps making them a bit stronger would be better; that way, the MC is allowed to trust them to survive not independently, but rather, temporarily in high-stress situations when the MC themselves might be threatened. Because, let’s face it: making the MC kill themselves to save the child, or making them go into a situation which they cannot escape to save the child, is unfair. Of course, if after this capability of the child to survive independently for let’s say ten minutes of fighting was added, if you still failed then you would suffer serious penalties, higher than the previous ones.
P.S.
Glad, because I really didn’t like either of them and being forced to live with them throughout the apocalypse would be . . . regrettable.