Zombie Exodus: Safe Haven -- set for release 10/28/16

@marajade The child isn’t mandatory by any means its a challenge it is meant to be handycap to the character? Besides if you had a child but didn’t care about its safety at all it wouldn’t really be a challenge

@817819 If i choose the challenge alcholism or derilusions i could asume pc character doesnt wanna be a druggie or a crazy creature. If i choose as a player choose a handicap i want the option of see it like a handicap. If i want the boy and i happy care him is Not a handicap is a thing you want to do, from a roleplaying perspective is not bad. If i carry someone i don’t want to there is the real handicap. the pressure of care him and attention to his state without no real love , that could be a drama challenge i want to try.

Would my character abandoned him in a not food situation? Could child flee from me if i don’t support him?

That’s what i want experience with the challenge, not a soap opera drama full of sugar coated words who is my baby? you are!!

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Well obviously if you neglect him in a dangerous situation he’s going to die. Besides if you don’t care for him do you have any motivation to carry him at all?

@JimD- Have you ever thought about including a Navy Seal background as a bonus? Those dudes go through some tough training and it would be interesting to play as one in a zombie apocalypse. Heck, you could make it an in app purchase. Maybe you could make one once you finish the game lol.

@timmy army special forces was originally an option I think the train is almost the same only a little more geared toward airborne deployment and less towards naval

@817819 In my country if a orphan has a suitable familiar he or she has to carry it, period. Except you show no economic possibility or mental issues or you have being condemned by bad care or violence against minors or your mate.
You got the child beforehand outbreak so what do you do without the law ? . Is a grey situation attractive for me . Would i do the correct? or would abandoned the right path? would the child being a grave issue or would useful? all these possibilities make this challenge my favourite.

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@marajade Really? its a bit different here forgive the misunderstanding cultural emphasis always leads to different interpretations of the situation see if we didn’t want him here we’d just tell him to go back to the orphanage an leave us alone

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@817819 I understand then, our state follow the proximity rule not only to minors. For instance if your bro or father is a drugadict or has no money to maintain himself, could go to a judge im a loser no capable sustain myself … Juzge investigate and then show for a poor familiar that has to suffer him he become incapacited similar to child until he become ¨normal" again. That only works with until second grade of afinity. So here you could end pay university for a nephew you want kill in reality. Usa is better for that i believe you has to carry familiar too.

I really Liked the game so far for a beta.Nice Concept But a bit over. 666 Comment btw

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@JimD Not sure if this is too much of a pain in the ass to change, but I noticed a few things.

When playing as a US Army Infantry Soldier and choosing to go to the command meeting instead of a date:

"As the man approaches, he halts, straightens his back, and salutes. “sir, Corporal Darius Mims, at your service.” The woman lines up next to him and salutes. “sir, Private First Class Rebbecca Milford.”

“Sergeant First Class Captain McAwesome. At ease,” you say.

“What happened here?” Rebbecca asks."

A corporal and a PFC would not salute nor call a SFC, “sir.” Any non commissioned officer (NCO) is never referred to as “sir” or “ma’am” in the US Army. They are referred to by their rank. NCO rank starts at Corporal and goes up to Sergeant Major. Corporals are referred to as," Corporal X," Sergeants, Staff Sergeants and Sergeant First Classes would be referred to as “Sergeant X,” First Sergeants would be referred to as,“First Sergeant X,” and finally Sergeant Majors would be referred to as ,“Sergeant Major X.” Sir/ ma’am and saluting are for officers only. Again, not a huge issue, but as a former Soldier/NCO it breaks immersion a bit. If you have any military questions, especially pertaining to US Army Infantry Soldier career, please feel free to PM me.

@JimD, going off what @Timmy said, you really could sell, for mucho mulha, in app purchases, especially with all this customization. You could have THE ULTIMATE PROFESSIONS bundle, or THE EXTRA CHALLENGING CHALLENGES bundle, and sell for like 1.99¢ each or something like that… See how I do you right?

@MaraJade

I find your contentions to be valid, but I think that I designed the situation in such a way that you have to like the child, but voluntarily. If you automatically had the child, I don’t think would be fair to the player. But in picking dependent child, in accordance with my plan, you must specify that:

-you have lived with this child for quite some time
-that you willingly took this child under your wing where other relatives could have per your sister’s wishes. If you did this while you were younger, it could play along the lines of your *parents* took in the child but your parents are away when the apocalypse happens.
-if I know anything about humans (and I somewhat do), the concept of losing someone who has been in your life for an extended period is quite damaging to the psyche. In this scenario, all your friends and family are dead excluding the dependent child. Then we kill the dependent child and you just shrug it off? It seems unlikely, if only because humans are not two-dimensional.

And the love for Emma was irrational, I agree. But you didn’t choose Emma. You’re choosing this child, and frankly, it’s unfair that you’re taking this addition on to your game and you’re saying that you’re just going to discard them when the game makes them inconvenient to you. Precisely is my argument. You can’t just discard alcoholism, so there should be ramifications if you just discard the child or there should be no child at all. If you don’t want a “soap opera drama full of sugar coated words” then perhaps should not choose a dependent child. I’m sure there are other challenges you could take that would work just as well.

Your plan? well is equally valid as mine dont you think? this is @JimD game. I hope he thinks beyond us and add choices for both type of players evil and goody ones.

Dont be so arrogant to limit MY Game choices i dont limit yours, i only want to add another options not negate yours.

@MaraJade

This is indeed the game of @JimD. However, I do not think he is so close-minded as to simply ignore a suggestion posed by us. Insofar as I can deduce, he listens, judges, and adapts from there. I do hope he thinks beyond our own thoughts, but sometimes it’s not inherently bad to take suggestions and build upon them.

Moreover, I wasn’t trying to drastically limit your choices. All I am contending is that you *chose* to make this dependent child a part of your character’s life. Saying that you just want to manipulate and use this child–which is clearly specified as a dependent child of eight–for means which most adults would fail at is demanding a bit much of the author, yes? I could make my character an alcoholic, but it’s a bit unfair then if I start saying that my character is only effected by alcoholism when it makes them looked cool (how asinine a contention, I know! But for the sake of argument agree) and they just casually toss alcoholism to the side when going through withdraw.

You may very well want to add other options, but that doesn’t mean very obscene ones should be added in. I think it be just great if my character could spontaneously generate an I.Q. of 180. I don’t think that’s going to happen, and I certainly don’t expect the author to make that happen.

Impertinent Edit:

(I didn’t want to double-post.)

@JimD

Does the date–Vivian or Bailey–come back around later in the game; for if they do, I must contest that I’m not really allowed to be a social recluse (because I make my own profession).

Mara, the problem with making it possible to not care for your kid is that you get skill point bonuses for choosing disadvantages right out of the gate, so giving the option to simply discard one of the disadvantages is really unfair. Maybe JimD could make the benefits for having a kid more of a long term thing rather than just giving you bonus skill points. Like how Clementine starts becoming useful near the end of The Walking Dead as something other than a morale booster. That way you wouldn’t be able to just take the kid, get the skill points, then discard them the moment they became inconvenient. You’d get back the amount you gave. Course that’d make it a lot more work, but it’d let you roleplay the horrible person you always want to without giving you an artificial advantage.

@MaraJade

Precise what @Shoelip said.

@JimD no, you made the right impression that Jonah immediately offer the beer quite clear, good writing, a bit of error regarding Madison with his/her, he/she error

The child handicap is not bonus points for any of us. In many cultures most normal people have a bond with their family relations, I assume that your nephew is close to you and any bad thing will cause severe anxiety and trauma to the main character. Penalties like breaking down, bad dreams, and depression will follow.
There should be no positive effect of the nephew’s death whatsoever.

Ahh, well @Shoelip that has sense, [-( maybe adding a horrible perk if i be bad like if someone watch me be bad with him No good people want interact with me anymore? Like D&D infamy that could be so great . Im so used to infamy in rpgs!

@Pepper

Define positive.

If we’re talking strictly about stats, then there should be, in some cases, a positive effect. In the same sense, if you’re punched you’re temporarily stronger because of the adrenaline in your blood in causing the rapid diffusion of glycogen across the cellular membrane of your liver into your blood stream to become glucose via hydrolysis. This hydrolysis will also split the energy bonds between the glucose molecules in glycogen and will give you additional energy compared to that gained through the decomposition of glucose–a sugar–for quick energy. Essentially, because you were hurt (a negative thing), you became stronger (a positive thing). Will see throughout history that the loss of someone close to another will actually cause this other person to become a very effective . . . eh . . . survivor, let’s say. For a quick reference off the top of my head, Jozef Stalin once said that when his first wife died his heart turned to stone. Though this is clearly not a positive thing in the aspects of humanity, no one can deny that Jozef Stalin was at least successful and that this success was probably, in some part, driven by the loss of his wife.

But if we define positive as having a good impact on society and/or on the person afflicted, then the impact in no way should be positive. For example, if the character becomes an intensive sociopath with an astonishing amount of control over their emotions (most notably for the lack of them therein), this is in no way a positive effect even if it increases, say, perception, or charisma.

So, did you mean the former or the latter when you meant to define positive?

Impertinent edit:

(Again, I just didn’t want to double-post.)

@MaraJade

The addition of an Fame v. Infamy trait in a group setting is a great concept, albeit I wonder if this is not already covered by Straightforward v. Manipulative. Of course, your fame, or infamy, is not inherently pertinent to your honesty if only because you can be a very good liar.

@adjppm1227 World is not a game and remember are criminal backgrounds, lol. I steal and destroy families banging with people and then throw them to trash… define positive.
infamy has to be controled by stealth and charisma think in corrupted popular politics