I found a grammar mistake in chapter 2, in the event with Gina and George. I chose the option: “Destroy the brains of the corpses, so they don’t rise as zombies.”

This is the quickest way to end their lives, and minutes later, the deed is done.

Moments later.

I found this bug in chapter 3 in the convience store.
I chose “Shoplift some items but still pay for other items.”
Then chose which items to steal.

With what you’ve stolen so far, you may be able to hide one more item before someone notices you’re stealing. No one seems to notice you’re hiding things to steal, and you can likely take a few more items. With what you’ve stolen so far, you highly doubt there’s any risk of detection.

I found another bug when I stole several items.

Risk: 54 Your gut tells you that someone in the store will likely detect you’re stealing if you try to leave with the you have hidden.

I found this spelling mistake in the convience store in chapter 3, after I paid for my items.

She’s middle-aged with red-blond hair and an angled nose like a cartoon witch but with has

Either “but one which has” or “but has”.

Probably too complicated to implement but, I know that when when we run out of money we can’t buy any more items in the convience store, if we have a discount, could we go back inside the store and buy more items with the leftover money?

I found this error in the teenage prologue, at the party.

What will your sister say if you get arrested?

Your parents. I didn’t have a dependent child.

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Out of curiosity, what do y’all tend to pick as your unarmed fighting style?

I tend to pick kickboxing since it’s the close relative to Savate. Not gonna lie, since @JimD said that unarmed is a totally plausible route, now I’m gonna envision my MMA!MC flipping around like Bartroc from the CA:TWS movie when kicking people (and zombie’s) faces. :kissing_closed_eyes: Suspension of disbelief is a wonderful thing.

Street Fighting, since it’s the closest to the combatives taught in the militaries across the world (think Krav Maga).

It’s a pity the Sambo in the game is Sport Sambo, not Combat Sambo :sweat_smile:

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same, closest to taekwondo. shame it’s not a hobby though, barely use mma path.

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You get to choose your style if your hand-to-hand is 50 or above, IIRC.

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cheers, that’s the result of all my recent playthroughs being mostly underpowered teens lol.

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I picked professional wrestling. XD

But you can already. Crafting 55 or survival 50. 1 metal part, 2 wood parts, crafting tools (not consumed) or a knife (not consumed). Same for crossbow only its Crafting 60 and survival 55. At least according to the crafting reference.

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Huh. This I did not know. I think I just need to take a good look at the crafting reference then. :astonished:

@JimD

Not sure if this has been reported but I was playing with dependent and pet and went to follow L&J to the car. The game allowed me to take both (which I did) but they didn’t appear in any on the following scenes, and when I got home I still had to tell the Dep what happened.

Also, sometimes the timecount goes weird. For example, during day 2 (technically 3) the game said 1:45 am, but in the stats it said 13:45 pm (1:45 pm)*. But then the next morning it was back to normal (game said 10:30 am and stats said 10:30 am)

Is there a fighting style that deals with grace, flexibility and acrobatic moves I can’t find one for my gymnastics/fighter MC

This probably wont get added due to coding difficulties and “work/reward” payoff - but I just wanted to share this idea with you guys:

Skill points to put into your pet (if chosen).

We know that choosing a dog as pet, then selecting a breed yields different temperaments and how well trained they are it seems. Like at the beginning, your dog with either rush outside and need to be dragged back in, will wait for your command, or just wont seem interested.

What if you could spend skill points to determine its level of training? I.E. level one is basic commands (sit, wait, fetch) with positive results most of the time, level two is all the time with extra commands (fetch, play dead, etc) and level three is advanced (attack, guard, quiet, etc)?

Obviously there would be difficulties (go my Chihuahua, kill him!" goes and bites his foot) but yeah. Just an interesting thought I had.

Note: Even if this was implemented I probably wouldn’t even use it considering I almost always choose to take a cat. I can’t help it. I’m just a cat person.

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I receive 2-3 emails a week asking when this game will be finished, so some decisions not to add features/hobbies/challenges/fighting styles/weapons is to finish the game. The inventory system does not allow an easy way to manage your nephew’s backpack or manage what Woody carries. I am adding a way to give someone a spare weapon from your inventory but even that is tricky to code.

As for hobbies, right now at least one option adds to each attribute. For min/maxers, you can pick the hobby that benefits your skills the most. I am reluctant to consider any others, no matter how sensible, just to have a cut-off of new features.

@WolfieGrey

That will be in the next update, I hope, along with many other crafted items.

Sort off. Special items, yes, but if you want him for extra inventory space, then no.

I think you mean Woody, but yes that’s an option in the next update.

I have been thinking of an elegant way, but I am adding content to say the houses in the area have been looted or simply give an option to scavenge formerly visited homes.

Yep, I still need to fix it. I have a pretty important scene I’m finishing and then I can fix many sections.

I have a training option planned but it’s not skill based but ability based, like teach your dog to fetch, to heel, to attack, etc. It will be based on your leadership and survival skills.

@Lithophene I am not near my files, but I believe duffel bags add 2 and backpacks 1, so even with low strength, you can take 5-6 items. Also it’s the trade off–your high intelligence character will gain lots of skill points between chapters when implemented.

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I was wondering something after playing as a Teenager…does karma come into play at some point with certain characters? :innocent:

Because after helping two particular people out and receiving their ‘thanks’ the next morning, I find myself hoping that they come crawling back for aid so that I can sic my German Shepherd on them. Or at least slam the door in their face. :smiling_imp:

(though that did teach me, never to let people in my house unless I’m a Mix Martial Artist :sweat_smile:).

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When you scavenge the three story home, on the first floor, the flashlight doesn’t add to the inventory.
In the code for scavenging the first floor:
*set flashlight 1
I think you need to change the code to:
*set flashlight +1
Have you have sent the ZE1 files to Hosted Games yet?

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A little late to the party, but I’ve been lurking here for quite a while, I just wanted to say I say that I have always been impressed with your work. I like most of the characters that we have met so far, but for some reason Rachel makes the hairs on the back of my neck stand up every time I get to the part where she comes looking for us, and I can’t pinpoint why. I can’t help but make parallels between her and Tom in the first game, and the way she speaks kind of makes me things she views as a pawn to be discarded when we outlive our usefulness. Maybe I’m just paranoid. :disappointed_relieved:

I have a feeling Dante is going to be my favorite character. Do we meet him in the next update? Please tell me we meet him. :smiley:

@Okami-Nora

Yes, without giving away too much, helping people has an impact, often delayed.

That does help!

@Bugreporter

That + sign is a huge issue. Thanks for catching that.

@aegis.kitty

This party will last for a while. Welcome!

I’m glad to hear it.

Probably in the closed beta :frowning:

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@Bugreporter Missed your question:

Not yet. I am hoping this weekend. I have been extremely sidetracked.

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Party like its ZE1 all night long! :dolphin:

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It’ll be finished once it’s finished. :spy: Asking when it’s gonna be done doesn’t contribute to the thread or encourage @JimD to write any faster. Ultimately, it’s up to Jim if he wants to disclose his estimate of when he might finish, but he doesn’t have to. Even then, it’d be an estimate. Life intervenes sometimes.


Anyways, @JimD, I think I’d forgotten to ask back when we’d been talking about IAPs, but if you were to go with the vampire and cyborg perks(? pack? backgrounds?) , would you release it around the same time the game launches or would it be more or less like a planned DLC to be released at a later date?