Zombie Exodus: Safe Haven -- set for release 10/28/16

@JimD “Your car engine stutters then shuts off, but the that’s the least of your worries” same as before soldier profession just passed the gas station on the way to the base. but the that’s is a typo I’m guessing…sorry first time had a chance to go through this new yp properly lol but hope it helps, but just posting as I find errors. "dirt masking his face. “Sir, the dead… they are returning to life,” he says and waves you on.

You pull the car long the road and round " should be along I think.
“standing, he hobbles forward on bent limbs with his arms held out, reaching. You level the pistol and squeeze the trigger. The top of Marty’s head spits off his skull” after shooting marty before the base should spits be splits?

playing as a soldier selected to go to the base but not gone yet and listening to the radio “three days and two nights on the beautiful island of Bermuda. On board our Atlantis cruise ship, enjoy our award-winning buffet or tempt your palette in one our five-star restaurants” missing an of

also playing with delusions “the boards. You peek outside and spot someone across the eying your house. The man holds a large umbrella” not sure if eying is spelt right and you missed out the word street this is when you preparing defences etc

“You sit at the desk in the living room and turn on your PC. The Internet stills run without” when you do research online should be still not stills

"Centers for Disease Control and Prevention urges people to take steps to prevent Zeta virus infections. Outbreaks of the Zeta virus disease have been documented in in the United " the repetition of in.b

"This shot means more. This zombie, this thing, has one purpose—to kill. This zombie, this thing, has one purpose—to kill. You can’t " same playthrough still just went round to tackle zombie in open, the repetition.

"the trigger. The weapon jolts. A dark spot opens on the zombie’s head, and his snaps backward. " same situation still you missed the word head.

"the undead creature, and they take turns hitting it with pipes and aluminum bites, " when that punk gang attack the zombie still same chpt know it’s not a mistake but what’s a bite? if you replaced bites with bats that’d make sense to me.

“We better clean up.” You spend several minutes clearing the broken wood and shards of glass but will need to repair the damage, at least enough to keep the infected when they try to break in again." start of chpt 2 keep the infected out?

"the state. For those of you running low on food and supplies, the Red Cross is setting up mobile stations to deliver necessary goods, but they ask for patience. Resist the urge to venture outside until the " the 2nd time you check the tv should be to resist.

""We now turn scientific correspondent, Dr. Sadhana Seshadri. " same situation sameerror missing a to.

"Your stomach churns and throat feels dry, " think you are missing a your. and that’s from chpt1 when you’re first in your house.

"In the back is Mrs. Ortega, who a middle-aged woman who lives " the scene where the mob is demanding the son your missing an is, should be who is a.

same scene "“Kelly, this is Michael,” Tommy says. "He’s a solder in the Army " misspelling of soldier.

@JimD
I found this error when I tried to access the inventory in prologue, chapter 1 and 2.


I got this error when I went to the second floor and searched behind the lime green door, in the three story home in chapter 2.

just a bunch of rouge soldiers doing what ever it takes to survive with me at the head the commander taking what we wont any fucks with us they die taking everything cause everything is going to shite so were not helping anybody only are self’s and if any other soldiers want to join there welcome to along as they know who is in charge me

@Aznxa this should be fixed now.

@Bugreporter the ammo_shells error is now fixed.

@EmperorHeartless all can gain followers based on choices along with leadership, persuasion, and intimidation. I don’t randomized people but will have a large array of primary NPCs, at least 20 so far.

@Urban actions in ZE will not affect Safe Haven though there will be some crossovers, some surprising, others not so much.

@StarshinaSokolov I didn’t realize military commanders are inherently COs. What name can I use to reference an NCO commander-esque individual? Squad leader?

For sources of police weapons, I did basic google searches:


Since Safe Haven is set close to Denver, I found their field manual online:
https://www.denvergov.org/portals/720/documents/operationsmanual/105.pdf

@Bruno_Frank_Hill thanks for pointing out those typos.

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There are 2 (well 3 if your add the AR-15) M16 A1 selectable from semi fire to full auto, the M16 A2 has the selectable from semi to 3 round burst (that can be easily modified tho if you know a little about gunsmithing)

@JimD Sarge works just fine for Army, unless he is a First Sergeant then Top would work but for ease of use use sarge XD.

Well, that complicates things a bit. If you want to change the Commander to a Squad Leader, then they’d essentially be the Infantryman with upgraded status. They’d get the same physical training, plus lots of leadership. You wouldn’t be able to buff their social skills and take away their physical capabilities, since they are essentially soldiers who got extra training.

If you really want to go that way, replacing the Infantryman with the Squad Leader, then you could call him “Squad Leader” or “Non-Commissioned Officer” in the selection screen, and have others refer to him as “Sarge” (friendly, “one of us” relationship with soldiers), “Sergeant” (formal, “friendly but still professional” relationship with soldiers), or “Sergeant Surname” (professional, “not so friendly but with lots of respect” relationship). Just stay clear from “Sir”, unless you want to have him give out the traditional “Don’t call me ‘Sir’, I work for a living” reply.

Thanks for the links. I had already seem the first, but the manual is new to me. None of them says anything about Benellis, though, and the Remington 870 is pretty much a given when talking about LEOs…I read somewhere that the SWAT replaced the M1 with the M3, but I can’t seem to find the link.

Note: The Glock 22 is chambered for .40 and CAN NOT shoot 9x19mm without a conversion, no matter what that site says. If you’re lucky, the gun won’t cycle.

I keep getting this error

I know this is a long shot and in the first game she is most likely dead but I REALLY hope Julianne survives, you can track her down and have her join your safe haven or even just communicate with her through SurvNet.

If you meet her sometimes it mentions that the two of you had a fling and you broke it off. I can see a sweet romance form from this. The two of you use the SurvNet and long distance messages to keep in contact, she keeps you updated on her location and both talk on what you discovered and how you’re holding up. Eventually you could bring up the past relationship, talk about exactly why you broke it off (For my MC, it’s because they’re not very good with commitment, being a cracker and all.) and if all goes well, you can suggest rekindling the relationship, maybe you’re terrified of the apocalypse and don’t want to lose Julianne a second time, the relationship could be mostly based on keeping each other updated and emotional support to one another.

At one point her messages cut off altogether or she tells you she’s in trouble and you get a side mission to find her and have her join the haven or drop her off to a safer location.

This would be a unique romance, but I’m completely running it on hope for this :smile:

If we went on the date with Bailey or whatever that one from the online dating app was called and saved her, can we meet up with her again?

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@JimD
You mentioned that all classes can gain followers, but if you’re a teenager would people really accept you as their leader?
How would that work?

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Other teenagers and young people, some tend to listen to people their own age rather than an adult.

We can make our own Goonies gang

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The goonies fighting off the zombie apocalypse?
Shut up and take my money!

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I hope we see more of Kelly, she could help me form a small group of survivors

@StarshinaSokolov I have a great fear of messing up on any military-related elements so I will state my goal and ask for opinions (yours of course and others) on how to fix the military backgrounds. Since the game is skill-based, I think of professions as pre-planned archetypes, so military characters have training in basic military-esque skills but differ in some core skills. It’s like how doctors and nurses know medicine but they differ on things like science, persuasion, etc.

With military (a popular choice for players), I wanted one to be the bad-ass weapon expert/survivalist, one to focus on field medicine, one who specializes in leading and tactics. I don’t care if the leader/tactician is a CO or NCO but would like the character to be in their 30s and have experience as someone who knows how to organize people, lead assaults, and defend a position. Staff Sergeant makes sense but it sounds like a beefed-up infantry soldier. A Captain sounds more administrative. Not sure what’s best, but I could go with Squad Leader and change infantry soldier to a specialist of another kind.

@alliebee sounds like you just need to clear your cache. Sorry about that.

@Nathan_Faxon all I’ll say is expect ZE crossovers :smile:

@NukeboomV2 I’m still debating what to do with the movie data NPCs.

@Talkingtaco if your teen character focuses on raising leadership, it could happen. It’s my job to make it difficult for a teen but if conditions are met, make it believable. Or like Nathan said, kick out the adults :wink:

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First off, I think you really want to say “commanding” and “strategy”. “Leading” and “tactics” go hand-in-hand with front-line combat, and based on what you said, I don’t think you’d want two combat-oriented military protagonists.

The difference between tactics and strategy is difficult to explain with words, at least for me. Basically, strategy is what needs to be done, while tactics is how to do it. This isn’t very accurate because there are several layers of strategy, but only one (true) layer of tactics. If you follow the what/how pattern, you’ll end up with several layers of both. For example…

You’re having problems with another group of survivors, and acting diplomatically is out of the question, so you need to use force. You know that you can’t fight them directly, because your forces are of inferior strength, so you plan to ambush them. To do so, you need to draw their attention with a feint-attack on their ammo deposit, so you can surround them while they leave their main base. To surround them, you need to place your men along the road and stay hidden until their convoy passes by, and then open fire.

Here you have several layers of strategy and tactics…What you need? To solve your problems with another group. How you’ll do it? By using force. See? Strategy, and tactic. However, attacking them directly is out of the question, so you plan an ambush. What you need? To attack other group in a way that negates their superior strength. How? By ambushing them and eliminating their forces before they have a chance to react.

Wait; attacking the other group was a tactic, but now it became an strategy. If you continue further, you’ll see that, to ambush them, you’ll need to make a feint attack. What you need? To ambush them. How you’ll do it? By drawing their forces out of their base with a feint attack. The ambush was a tactic, but now it became an strategy. To make the feint attack, you’ll need to position your soldiers in a road you know their convoy will pass by. What you need? To make a feint attack. How you’ll do it? By positioning your soldiers somewhere you know their forces will pass by.

As you can see, this can go on indefinitely. Essentially, a “tactic” is the lowest level of strategy being discussed. The President tells the General to get rid of the enemy. The General figures out what they’ll need to do in order for it to happen, and pass it down to the Lieutenant Generals. The Lieutenant Generals figure out the best way to complete the General’s orders, and pass it down to the Major Generals. The Major Generals figure out the best way to follow the Lieutenant’s Generals orders, and pass it down to the Brigadier General. This does all the way down to the Lieutenants, who tells the Sergeants to get the job done. Since the Soldiers only do what the Sergeants tells them without passing the orders to anybody else, the Sergeant are responsible for the smallest-scale strategy, that is, the tactics.

There’s also a GREAT difference between “leading” and “commanding”. This image sums it up best. Commanders know what needs to be done, but don’t necessarily know how/can to do it themselves, so they send other people to do the job. Leaders know how and can get things done, so they do it themselves and/or teach others. If teaching, expect it to be by example.

With this in mind, when you command someone to do something, you’re telling them to do it themselves. If you lead someone through something, you’re stepping up, taking charge of the situation, and doing it yourself while they watch and learn. A Commander would say “capture that building”, while a Leader would say “I’m going in first, watch my back”.

In the Army, NCOs are the Leaders. The COs tell them to do something, and they lead the Soldiers to make sure they get the job done. They’re just Soldiers who managed to keep themselves alive long enough to learn things through experience. This experience is very useful in keeping people alive, so the higher-ups put them in charge of groups of newbies, to improve their chances of keeping alive long enough to turn into leaders themselves.

They obviously know how to organize small groups of people, are the go-to guys to lead assaults, and are very knowledgeable about base defense. However, they also are very badass with a gun in their hands, because they are just badass(er) Soldiers with experience and leadership training. You can expect everything from these guys, but for them to tell others to go outside and fight while they stay back in base doing whatever. They are very good fighters, and they will fight if given the chance.

You can counter this by making the protagonist “who specializes in leading and tactics” a Senior Non-Commissioned Officer such as a First Sergeant in their mid-to-late 30s. They’d have a ton of experience under their belts, but be a little too old to do all the things they did in their 20s. They’ll be excellent at tactics, since they were Field Leaders for half of their almost two-decades-long service time, and know the basics about strategy, since they worked one-fourth of their career advising fresh-outta-academy commanders on how not to get their troops killed with their “theoretically, it should work” orders.

The Infantry protagonist will need to be a Specialist who’s either somewhat ditzy or enjoys combat a little too much to justify why they weren’t promoted to a leadership position, and their lack of combat-unrelated skills. They’ll be fairly young, since Specialists generally reach their rank at 20, and can only hold the rank without getting promoted for 8 years before leaving active duty.

With that said, I think that a CO would be a great addition to the game. We already have a combat-oriented military protagonist (Infantry), a social-oriented protagonist (SNCO), and a support-oriented protagonist (Combat Medic), but we’re lacking a knowledge-based military protagonist, which a CO (such as a Captain) would be perfect for. They’d be somewhat like the Scientist and the Hacker, but with guns.

Now, if only these protagonists all existed at the same time in the game’s universe, and we could recruit them…The hot-blooded and trigger-happy Infantryman, the caring and supportive Medic, the headstrong and father-esque “Top”, and the intelligent but aloof Captain.

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@StarshinaSokolov

If you don’t mind me asking, is it legal to decline a promotion?

Yes, as far as I know.

I have a slightly different perspective on this issue. The best comparison I can make to a civilian context is the corporate world. A Lieutenant Colonel when serving as a commander will typically command a battalion or squadron with anywhere from 500 to 1200 personnel under his supervision, be responsible for several million dollars in equipment, typically have an operating budget between 1-10 million dollars per year. He is also entrusted with the administration of military justice at a low level. He is an organizational leader and comparable to a mid-size company CEO. A squad leader is normally in charge of 9-13 troops, equipment valued in the tens of thousands, and is not entrusted with funding execution or military justice other than as a mandatory reporter. Something like a section, office, or department head in the civilian world. The infantry soldier you currently have based on their seniority as written will already have served in that capacity and will now be a platoon sergeant. The medic would be the senior enlisted medic for his battalion and capable of seeing patients without a doctors direct supervision. Some think like a BSN in the civilian world. I don’t see anything wrong with your current setup. If you were having a team of survivors patrolling away from their camp the infantry soldier is the ideal candidate or the medic is capable of doing it but more a accustomed to a supporting role. The officer is better suited to big picture leadership of the entire group and might be a bit physically past is fighting prime, although I know several O-5s who are still in great shape. If he is an infantry commander his body is going to hurt a bit getting put through the paces more than likely. All of them would likely be comfortable being in charge of a small group with the officer having a bit more experience in that department.

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I beg to differ, @cascat07 .

U.S. Army Lieutenant Colonels command Battalions, which are usually around 600-men strong. An U.S. Army Squad Leader is a Staff Sergeant who’s in charge of a Squad, composed of 2 Fireteams, each one with 4 soldiers; a Sergeant as the Fireteam Leader, an Automatic Riflemen (typically a Corporal) who provides suppressive fire and acts as the Second-In-Command, a Grenadier Rifleman who provides high-angle fire, and a Rifleman who typically acts as a scout.

The Infantry Soldier in the last update is a Sergeant, which means they’ll be in charge of a Fireteam. The previous update listed him as a Sergeant First Class, who’d be a Platoon Sergeant. Jim wants a Squad-level Health-Care Specialist with a Combat Medic Badge who’s used to provide medical care to wounded friendlies under heavy enemy fire, not a Senior who stays back in base working on patients under relative safety.

If we were to have a group of survivors patrolling away from their camp, the Infantryman would be the one fighting the zombies and trying to keep the others alive, while the Medic would be trying to save somebody’s life and occasionally shooting at the enemies who got too close, the SNCO would be the one calling the shots and keeping everybody in check, and the Commander would be the one back in base planning the next mission, or the guy in the back asking himself why he’s in the middle of the battlefield, exposed to danger, since he’s the only one that knows how to properly manage large groups of people, and his death could spell doom for all the other survivors.

The Infantryman would be used to following orders, and wouldn’t make a great Leader. Same as the Medic. The Commander is used to command large units, and isn’t suited to micro-managing. At all. They’d just tell people what to do, but now how they should do it, and then blame their fellow survivors for incompetence when the plan ended in disaster. That’s why I suggested the SNCO, because Jim wants somebody who’s used to leading people in combat, but isn’t as capable of completing orders as they’re used to issuing them.

The Infantryman is a combat-capable survivor who’s suited to fight the enemy and help protect the other survivors. The Medic is supportive survivor who’s suited to take care of the wounded, no matter the circumstances or lack of adequate supplies, and is able to defend itself satisfactorily if needed. The SNCO is an influential survivor with the necessary experience to think straight even in times of despair, and successfully lead others in and out of dangerous situations. The CO is an intelligent survivor who knows what needs to be done so the entire group stays safe.

Civilians are civilians; servicemen are servicemen. There are no satisfactory comparisons between the two.

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