Zombie Exodus: Safe Haven, Part 4 Public Beta - updated 10/31/2024, 644,000+ words

Its when you go Scouting with Maddy and Brody in this Demo, But I hope it probably has something to do with an RO.

The wedding rings definitely have to do with ROs, there would literally be no other viable purpose for them. Should get bonus points if you got the engagement ring from the safe in part 1.

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They are also good trade items, such as with Jude.

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how to got engagament ring ?

The public version of the Part 4 demo/test has been updated. See the notes at the start for what has changed.

I have quite a backlog of fixes to make that have already been reported, but I should have those updated within the next few days. Thanks again for everyone who keeps providing feedback.

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Loot the three story house in part one during chapter 2 and get into the safe

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I’m looking forward to the RO confrontations!

My MC is a major manipulator who is main romancing Jamie and said I love you, but since he’s giving off Shane Walsh vibes and being more annoying than he is hot, she’s also started side-romancing Woody just because. That reveal is going to be absolutely diabolical lmao

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Would by funny if you obtain the rings by taking it out of Gina’s hands as “payment” for joining the group in part 2, then if you somehow managed to turn her into your RO later and having the option to give her the ring as a gift/marriage

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It would be great if there was an option to propose to an RO, if you find the wedding rings.

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trip to visit the River Dog is not complete in c 15?

It’s feel so unnatural that Bailey at first time is okay if we are hooking with others, but now she throws tantrum?

chapter15 line 1830: Non-existent variable

‘know_about_rachel_trip’

Message I keep getting

It will be finished next month.

Do you remember where she seemed okay with it the first time?

That variable should exist in the current version. You may need to try in a different browser or refresh your cache.

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I guess you’re right. I wonder why my browser doesn’t update that. Weird.
Thanks for the tip.

I want to be a leader in ZESH but i struggle to make the group moral high, could someone tell me what kind of items that necessary to share with the group?

Before MC go to Silverthrone Militia’s place, we can talk to our RO. She say she fine but sounds little bit arkward, but i remember that she is my second RO, not first.

I dont have a list and been a p0ng time since ive played honestly lol so i know ive probally forgotten some. Yet one tip i can give is that when having conversations with memebers of the group they so give clues about what kinda thibgs they like and or need. An if you get them and give then to them that will give a boost to how well they like you. Though being a leader and them liking you are in some ways two different things lol

Take for instance if you go the nephew route he likes comic books an there are in fact a couple other party members that do as well. I forget his name but if memory serves he comes with rachels group and he needs medicine get that to him he likes you even more.

There are of course many other things littered throguh the game that help woth various people and something ive noticed is that certain conversations with certain people must be avoided if you dont want to tank there opnion of you.

Others things can be said but that should help you out.

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Charisma is the most important factor in all social situations, including being group leader. Leadership skill level is second most important factor in group morale. Also, investment in a rec room gives a huge morale boost. Having high amounts of food and water help. Commodity items like cigarettes, coffee, soda et cetera also play a role in group morale. That’s pretty much everything I can think of.

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in the section with the zombie fight in the ravine your character get’s panic attack recalling the battles your character had during your playthrough and is out of the fight for a little while before jaime snaps him back to earth and you get to continue the fight , there wasn’t a death in the team in my playthrough but i immagine when the full thing comes out you’ll have to deal with some BS i imagine if your willpower is weak you may get PTSD so that stat will have a use after all

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Will you add any special interactions in the future if your MC have really low mental HP? Something even worse than the already implemented PTSD challenge? Maybe like going feral? In one playthrough I intentionally treat my own MC so bad that his mental HP is at 15% (Would have been 10% but Jaime just had to be a good friend and cheer me up. That bastard)

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