Being tied up in an open place without any survival skill during a zombie outbreak isn’t equal killing them, right ?
I use speech to text to write and my software misspelled his name. I finally caught it and have to upload the fixes.
I can add that option.
Thanks for looking into this.
Yes. There’s no one else in the facility. Eventually he will starve to death.
How old are Teenager MCs and College Student MCs? The wikipedia for the game says they’re 15 or 16. Confirmed by you but I dunno. The wiki doesn’t seem too trustworthy considering :
As a Teenager we can still romance Jillian, and Kelly, and even (but to a much lesser extent) Rachel. Plus that very same wiki says you confirmed the College student as a young 20 year old individual. Yet Reilly insists on calling the MC “Kid” Regardless. Personally, I think either the Teenager MC is 18 or due to the apocalypse. Age doesn’t matter anymore. I don’t know… Please help me understand
Maybe allow us to finally set an age for our characters? That seems cool
It when u start a new game on beta in both chapters.
I had the same question about Kelly when I played a teenage MC. As for Jillian, I doubt she would care even if it’s not apocalypse
Like wolfmarelalala posted above Jillian is Jillian she wouldn’t care if you were 15 or 30 (just look at how old her old boyfriend is) if she can warp you around here finger (or any other body part) in order to survives shes going to, that just the sort of person she is, as for Kelly it could be her need for comfort and companionship, she also feels scared and alone (she probably feels like its the end of the world, and it kinda is), add to that a high relationship score and the fact that shes not that old (i think shes 24-25), and that could explain her deciding that your age doesn’t matter.
@JimD i think it’s less of a need of you to write out conversations influencing relationships and more making people working together often. For example if we have Parker and Kelly go fishing or do watch duty or chores together then each time they work together it adds a relation point. Same thing with other characters and then you do a test as to who has the higher relations with who and exclude any who don’t fit their sexuality or availability (like Reilly wouldn’t be with his mother for example)
two questions 1 can you save the character from the naginata in part two, always die or kill few zombies I would like to be able to save her if possible. 2 Murphy the scientist who locks us up saves his life, he will appear again to recruit because a living human suggestion to experiment would be useful in the future, his knowledge may serve in the future if you want to kill him if or if you can kill him in the same mandatory event that Gina when Eli opens the door. excuse my english and thanks for such a good game
The Naginata User’s name is Sifer. And she has a scripted death. But who knows, maybe JimD might allow us to somehow save her
As much as I want it to happen it probably won’t since chapter 2 is already finished.
Quick question. How old is Drake, the leader of the Red Mambas? My impression is that he’s in his early 20s. Sort of like College Student MCs
Quick question. Are the deaths of Gina, Driver, and the Reverend scripted? I really hope not. Especially considering Gina is Romance able and I really have gotten somewhat attached to all the people in my group… I saved them and now they die?
To answer your question yes they are scripted deaths. They can’t be avoided by any way.
@JimD the zombie powered generator, no one thinks to cut out the teeth and cut off the fingers/toes to ensure they are harmless? I think poking holes in their lungs and neck airway would also make them silent.
Maybe make it so if you have high medical you can do this?
I don’t think cutting a zombie’s teeth is a good idea, it’s like putting your hand into a lion mouth. I don’t know how this “zomie generator” will work but if it works by zombie flesh, using dead bodies will be a better idea
It works with the dead waking in circles to power the generator.
And you don’t need to stick you body anywhere near the teeth to cut off the bottom jaw and then the gums of the top of the mouth. A sword or saw will do lol
The reason I point this out is the drawbacks is a regular hit to morale and stuff in exchange for power.
About Gina at the end of current demo, what about the players who choose only interested in Gina RO and wanted to continue with chosen RO? I thought the purpose of the option about searching for Gina would have been players who want to continue with Gina RO would be allowed to continue with her but no. It seems like existing RO should not be discontinued with no option available to prevent it. I hope what was done to the Gina route players will not be done with my RO.
Hmm, I like this idea, it reminds me about machines that work by exploiting labour force from slaves . I still prefer thermal energy from burning bodies but seems like we can’t reach to that level of technology. So are zombies still decomposing or they are somehow stop that progress ?
I don’t have a fixed age for most of the characters. It’s the same for their appearances for the most part. I want players to fill in some of those details. For example, Jillian can be 17 if you want her to be. I don’t think I specifically say her age anywhere. some characters, like Reilly, are definitely older than eighteen.
The biggest problem with age and romantic options are the laws here in the US that dictate the age of consent. Since Apple is a main distributor of this game, I always worry about them pulling the game off the app store if someone complains about an inappropriate relationship. I don’t even know if that will happen, but that’s the reason I try not to define too many things in the story as relates to age.
That would add a massive amount of coding to the game. Every character would have to have a relationships that with every other character. I am basically a one-man show, so I doubt I could ever do that without jeopardizing other areas of the game.
Sifer was is a reward from a contest in which the winner got to create a character who dies in the story. She will always die, and there is no saving her. It’s just a matter of when she dies that the player can affect.
It’s safe to assume you will see Murphy again in the future.
Drake is more likely in his 30s.
I like this idea. There will have to be some impact to that decision. For example some people in the group will consider such mutilation quite barbaric which will affect relationship scores or morale. Others will actually view that decision as more efficient which will improve their scores.
I’ve definitely heard this criticism from others. I’m on the fence about this. First off, I don’t want anyone getting too comfortable in this game. If all romantic options become immune to death, there is no risk to losing them. Such predictability goes against the setting. Some players feel there’s too much plot armor in the game already. For example, there are a core of characters who will predictably not die anytime soon. I believe it makes the game stale. In addition, I am adding new romantic options in the future. There are currently 12 in the game, not including a more limited option in Julianne. If I add four more options, that becomes completely unmanageable.
While I don’t want to take away someone’s romantic option, especially one they have invested in, I feel there needs to be deaths in this setting and no character should be immune to it.