I don’t think it is realistic as written. At the moment, a PC can take every item and intimidate a group of armed, organized, loyal bikers. At the least, it should lead to loss of goods to leave alive.
Again, I think it would be unrealistic, or at least, few people would have the skill high enough (without hacking the code) to kill all of the guards solo. Plus, I doubt many players would want to or try, which means I would spend lots of time writing something few will read.
They add range and/or accuracy (mod).
Yes, starting in Part 2.
This quest line is more about experiencing the story than getting items. There will be some rewards but they are not as tangible as a gun or food bank.
Like the SurvNet storyline, the rewards are in the story itself.
Gardening lowers stress and when you get to the first major new safe haven, gardening will boost food production.
Oh, it’s coming.
Yes. Any ROs can be started along the way, unless the object of your affection is taken. In that case, you need to make them want you more or maybe send their love out on an oil rig mission.
Because this is a Hosted Games story. I like to think of it as a multiverse of inclusive worlds. In Colorado 2012 in this universe, any gender, ethnicity, and orientation can be the hero of the story and that goes for NPCs. It may not be “realistic” but it’s this brand of reality.
When I first started writing ZE, I didn’t feel confident setting it in a specific city. I didn’t trust my writing ability. I did base it on an area out west but nowhere specific. @princecatling has the best answer.
This is a definite possibility, but part of your relationship, as a friend or lover, may be to change his reaction. Maybe over time, you can convince him revenge is not the answer.
As a male, you need high relationship (75+) and persuasion (60+). As a female, you need lower stats. This is going off of the version going live for Part 2. He also is not an option for teens.