Ah, I see. 100-58 = 42. 10% of 42 is 4 rounded. So the stress goes up 4 points from 58 to 62.
So, the best use of stress relief activities such as drinking alcohol %-(round(wil/3)) at 60 will would be the earlier the better since the fairmath would have a larger amount to take the percentage of? Like stress 38, 100-38=62, 20% of 62 = 12.
If that is correct, then we must still be missing something because its more like almost half that stress lost at the time of the zombie attack.
If you follow my guide for day 1 where the zombie attack happens, then stress level is 38% at 6:45 pm. We have 1 action to use before the attack triggers. I drink alcohol and only lose 6% stress to be 32%. Then the attack occurs, and it jumps to 52% instead of the 56% when I did not drink the alcohol prior. I get the fairmath increases the stress gained from the zombie attack, but the fairmath for the alcohol loss was not correct. Even if you assume the fairmath determines to use the 38%, thats .2*38=8 rounded.
Unless fairmath has a threshold where the % changes from 100-the variable to the % of the variable itself? Not drinking the alcohol, after the zombie attack and specimen collect ect, when the options to do things pop back up, I have 56% stress. I drink the alcohol and it goes down 11 points which is 20% of 56. So the determination is based on if it is a positive or negative effect above or below 50% maybe? Still seems inaccurate to me. Can you clarify?