Zombie Exodus: Safe Haven General Discussion (Part 3 beta coming in December)


What just happened here??? I didn’t know Rachel can actually win the vote. O.o

Edit:


Well, at least we aren’t Clever Kittens XD

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Well… One of the big reasons is diet, which makes a lot of sense, given the whole “you smell like what you eat” cliche. Let’s say you eat garlic, onions, and spicy foods that have odors. That can be a problem. As your body digests these foods, compounds are produced and released through the pores of the skin, and all of a sudden you smell like a refrigerator crisper that hasn’t been cleaned in months.

Other explanations for why human beings smell different from each other include hygiene and health. Consider one’s lifestyle. People who are dirtier than others are going to have more bacteria on their bodies … especially if they don’t shower often. Money and income can be issues if cleaning resources and products are scarce, most dramatically in extreme situations like homelessness.

People who are overweight may have folds in their skin, which are breeding grounds for bacteria. This is common with diabetics – whose problems with smell can go beyond having a few extra pounds.If they have higher-than-normal blood sugar, there’s a condition called diabetic ketoacidosis …

Hence , here might be the problem with Woody :slight_smile:

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About Woody am I the only one to whom it’s new that we can get him killed?

@Eric_knight My bet would be that in his case it’s bc of the food he eats.

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Yupe… the food he eat ( like the one he tried to give us ), and overweight

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I am private tester of @JimD That should give the clue why You can kill Woody this Game and Emma in the first one… Absolutely nothing to do with me shouting I WANNA THEM DEAD TAKE THAT SMELLY. :wink:

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Behold, my proudest build yet, the true super soldier and the god chosen savior of men:
Chapter: 7
Date: Thursday, May 17, 2012
Post-Apocalypse Day: 6
9:15 am.

PROFILE
Name: Kelian Norse
Gender: Male
Profession/Background: Commander
Preferred Skill 1: Empathy
Preferred Skill 2: Ranged weapons
Rank: Captain
Skill Points: 0
Hair Color: Blue
Eye Color: Black
Race/Ethnicity: Asian, Native American
Distinguishing Features: pierced ears, face scar, chest scar, a dragon tattoo on the right arm
Pet: Siberian Husky
Pet’s Name: Zeus
Zombie Kills: 88
Survivor Kills: 1
Bandit Kills: 1

SAFE HAVEN
Current Safe Haven: none
Location: Somewhere along I-70, Colorado
Camp Defense: 7
Group Defense: 56
Offensive Capabilities: 70

Primary Weapon : Desert Eagle
Secondary Weapon : Kukri
Armor : Kevlar vest
Helmet : Motorcycle helmet
Clothes : Combat uniform
Primary Vehicle : bandit jeep
Money in bank : 4201
Money : 687

CHALLENGES & PERKS
Dependent Child, Kleptomaniac, Pet Owner

HEALTH

Physical Health: 97%

Mental Health: 99%

Fatigue: 12%

Stress: 23%

PERSONALITY & MORALITY

Humanity: 72%

Morality: 91%

Impulsive: 37% Calculated: 63%

Straightforward: 67% Manipulative: 33%

Honorable: 66% Pragmatic: 34%

Idealistic: 67% Cynical: 33%

GROUP STATS
Group name: Nightfall Survivors
Leader: Kelian
Group cook: Kelian
Quartermaster: Nora

Allegiance: 85%

Morale: 79%

Diplomacy: 61%

Ruthless: 34% Altruistic: 66%

Group food: 2543
Group water: 684

ATTRIBUTES

Strength: 80%

Dexterity: 80%

Agility: 70%

Stamina: 80%

Charisma: 50%

Intelligence: 100%

Willpower: 80%

Perception: 80%

SKILL PERCENTAGES

Athletics (68): 68%

Close-combat Weapons (78): 78%

Cooking (85): 85%

Crafting (85): 85%

Driving (75): 75%

Electronics (85): 85%

Empathy (90): 90%

Hand-to-Hand Combat (68): 68%

Intimidation (63): 83%

Leadership (78): 88%

Medicine (80): 80%

Persuasion (65): 65%

Ranged Weapons (90): 90%

Scavenging (78): 78%

Science (100): 100%

Search (75): 75%

Stealth (78): 78%

Survival (80): 80%

SKILL LEVELS
Athletics (3): Adept
Close-Combat Weapons (4): Advanced
Cooking (4): Advanced
Crafting (4): Advanced
Driving (3): Adept
Electronics (4): Advanced
Empathy (5): Superior
Hand-to-Hand Combat (3): Adept
Intimidation (3): Adept
Leadership (4): Advanced
Medicine (3): Adept
Persuasion (4): Advanced
Ranged Weapons (5): Superior
Scavenging (4): Advanced
Science (5): Superior
Search (3): Adept
Stealth (4): Advanced
Survival (4): Advanced

CHARACTER RELATIONSHIPS & STATS

Main Romantic Interest: Jillian

Jaime: Best Friend (90)
Bailey: Best Friend (80)
Brody: Best Friend (85)
Colonel Goodman: Best Friend (82)
Dante: Friend (75)
Deter: Friend (74)
Driver: Best Friend (81)
Gina: Best Friend (92)
Jillian: Best Friend (94)
Julianne: Best Friend (88)
Kelly: Best Friend (83)
Lopez: Best Friend (93)
Madison: Best Friend (83)
Nora: Best Friend (85)
Parker: Best Friend (93)
Rachel: Best Friend (90)
Reilly: Best Friend (81)
Reverend Dunbar Church: Friend (68)
Rosie: Friend (70)
Tommy: Best Friend (87)
Woody: Best Friend (87)
Johnny: Best Friend (90)

INVENTORY & GEAR
Inventory : .30-06 Springfield ammo loads (6), .357 Colt Python revolvers (2), .357 Magnum ammo loads (3), .38 Special revolvers (1), .45 ammo magazines (2), .45 M1911 pistols (1), 5.56mm ammo magazines (14), 9mm ammo magazines (8), AR-15 rifles (1), Arsenal AK semiautomatic rifles (1), Barbed-wire bats (1), Beretta M9 pistols (3), Cavalry swords (1), Cleavers (2), Compound bows (1), Crossbows (2), Crowbars (3), Desert Eagles (1), Fire Axes (1), Hammers (3), Hatchets (1), Knives (4), Kukris (1), Light assault rifles (1), M16A4 automatic rifles (1), Machetes (2), M4 carbines (1), MP5 submachine guns (1), Pepper Spray (4), Pump-action shotguns (1), Quivers of arrows (3), Sawed-off shotguns (1), Shotgun loads (4), Sledgehammers (1), Springfield M1903s (3)
Gear : Backpacks (3), Binoculars (2), Blankets (12), Botany books (1), Canteens (3), Compasses (1), Crafting tools (4), Drones (1), Duffel bags (4), Eyeglasses (2), Fire-starter kits (2), First aid kits (5 kits with 39 total charges), Flashlights (6), Football helmets (1), GPS (1), Handcuffs (3), Kevlar vests (2), Ghillie suits (1), Improved fishing poles (1), Laptops (1), Mechanic’s tools (3), Motorcycle helmets (1), Multi-tools (1), Night vision goggles (1), Portable cookware (5), Portable generators (3), Portable stoves (3), Rope and grappling hook (5), Scopes (1), Sewing kits (4), Shovels (1), Sleeping bags (5), Short-wave radios (1), Smartphones (2), Suppressors (1), Tarp (2), Tent (3), Water collectors (1), Water purifying tablets (2), Zip ties (6)
Consumables : Antibiotics (10), Alcohol (19), Antiseptic ointments (8), Bandages (18), Barbed wire (1), Batteries (16), Biological parts (6), Bleach (7), Candy (21), Cigarettes (173), Coffee (15), Duct tape (13), Electric parts (21), Explosive charges (1), Flares (7), Gas bombs (1), Gasoline cans (3), Gunpowder (5), Heavy batteries (2), Lighters (6), Liquid cleaners (5), Marijuana cigarettes (3), Mechanical parts (21), Metal parts (26), Molotov cocktails (3), Pain-killers (107), Protein powder (2), Shampoo (12), Soap (13), Soda (43), Sunscreen (8), Supplement pills (25), Splints (1), SurvNet servers (1), Toilet paper (9), Toothpaste (3), Traps, small (3), Traps, medium (2), Traps, large (2), Water (62), Wooden parts (17)
Special Inventory : Classic novel, Clothing, large in size, Cosmetics, Data from LEGIT on the Zeta virus, Diamond ring, Infected canine blood, Kate’s sunflower, Kent’s key ring, Layla’s blood sample, Layla’s live blood sample, Magazine—Poisoned Guitar: A Mag for Musicians, Magazine—Colorado Nightly: Adult Entertainment, Note left by Greg Senior, Rabbit’s foot keychain, Rechargeable battery, Russet potatoes, Satellite phone, Science notebook, Science specimens kit, Vintage skeleton key

SCIENCE NOTEBOOK

Arterial blood: 3 sample(s)
Venous blood: 2 sample(s)
Brainstem tissue: 3 sample(s)
Lesion tissue: 2 sample(s)
Cerebrospinal fluid: 3 sample(s)

Special Samples: Infected canine blood, Layla’s blood sample, Layla’s live blood sample

PROGRESS:

Specimen Collection: 65%

Zeta Knowledge: 1%

SURVNET SERVER STATUSES

Chipper Ridge High School: Active
First Baptist of Nightfall: Inactive
Kent’s Shop: Active

News Van: Active
One Nightfall Tower: Inactive
PrimeNews Tower: Inactive
St. Matthias Hospital: Inactive

PS: City start, saved both Lyle and George, having a fling with every adult straight female RO in camp. Resolved Keith encounter peacefully through might. Traded with Jude. Met River dogs.

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Okay how did your stats up so high please

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Am also curious to know how your attributes skyrocket so :thinking:

Also, who’s George? That name doesn’t ring any bells.

The guy Gina kills, or tries to if you manage to talk her out of it, when you first meet her on day 2.

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Oh. I usually play country MCs so I rarely get that scene. Thanks!

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Lol. We are opposites here then. I usually go with the city background, a few times the town one and I don’t even remember the last time I played a country MC.

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I depend of character but Mara is suburban. Also i never have so high people lol even if in group confident i skyrocket and allegiance and morale. So they don’t like Mara (except Madie Relly Nora Tommie etc people Mara likes) but trust in mara leadership and obey me without problems

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The extra 20 attribute points for 1$, the 75 extra skill points you can get and the other 20 attribute points you can get from hobbies add up to a whole lotta points.

Same here. I cant even get the full use out of Fred since I have delusions and it’d probably be better to switch to suburban since Sean trusts college kids more, but I’m just used to the city.

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I go country. I got a lot riding on Billie coming back…

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I got all that I’m just curious I Think it fake or mod I don’t use mods

Yeah, that or fear of heights limit Freds usefullness. But for me I guess this is where my preference for cities override of any attempt to roleplay a country MC. Also while I find Billie cute half the time in the other half I find her annoying.

Well, hey, he cleaned up, trimmed his beard, and traded with Reilly for nicer clothes and cologne in my playthrough so… I’m happy! :kissing_closed_eyes:

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All for you my friend. I am so tired that Any time I replay first part here it goes smelly trying to flirty so lamely with Mara lol And hve explaining him NO IN MILLIONS OF YEARS still poor guy likes Mara more he loves dirty and trash. Sometimes i think he is the trash muppet in sesame street. Sadly teaching him hygiene is not in list.

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Really? He never tried to get with me and I was pretty nice to him. Maybe he likes the chase

Maybe is because Mara has absolutely no romantic interest for any of first partromance characters. And 80 charisma or maybe is because I don’t talk to him.

Also @JimD Joe Average preset skills are so bad that is unplayable He does not have the computer or de lhaker quest skills almost all in 30 no food or water.
I mean who would pick a soooo underdeveloped character it has skills prologue level before adding.

The good part is I discovered how WRONG game could it be if you fail all checks and I become infected and die.IT NEEDS AN ACHIEVEMENT AVERAGE run become a zombie

If you need Jim a new stats and objects for Joe Average tell me lol. Poor Joe

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