Zombie Exodus: Safe Haven General Discussion (Part 3 beta coming in December)

And you understand guns. I as most Europeans has never seen a gun at all. And only have a basic understanding from videogames. I normally just see the crafting menu of ammo Swearing because I have not shit clue what ammo is for what and for what is should be used. It is like a plain to build a cyberspace computer in Chinese. I only play one gun one ammo and the rest well totally random. so if now the guns jammed and i have to maintain them following i don’t know what shit wepon knowledge I can’t even have as most of those arms are ILLEGAL HERE…

Realism is okay until starts a become a chore barrier. I don’t want have a poo tracking minigame or a salmonella checking or a odour tracking base in…
Is a videogame it should be fun.

In my opinion @JimD has make a great balancing compromise between people more survival and people for story

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Most likely not?

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If that dlc appears I hope includes a 10,000 words dummies guide to weapons management. Lol because i will be more lost than carmen Sandiego. :wink: But if it has followers go for it @JimD

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There should be balance between story telling and gaming mechanism , some people understand interactive fiction as a story telling fiction based on choices we made in order to get different outcome, instead of a simulator where we require to know actual knowledge …

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Yeah I agree this shouldn’t be a realistic to the point were pepole who know nothing about don’t know what do. Like my girlfriend plays this game and she knows absolutely nothing about gun even tho I have 20 of them in my apartment

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The thing is My character knows What to do but i don’t as player. If you present choices ASSUming player with know what to do is a bad game design. That Jim has never committed. Of course You always fall the route of If Character has the skill it solve the jamming automatically but that still will be punishing for players who don’t and find that well is being good at crafting or die.

Because in a zombie game if you find in a battle and your weapon jammed you are dead as hell basically if melee degradation happens to… Those are mechanicals for a videogame with GRAPHICS and a visual interface and direct combat not for a IF game in my opinion

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I tried to overpower Keith with master level hand to hand combat using the option to “overpower Keith and use him as leverage”. And it ended up just being a stand-off cause he somehow was able to draw his pistol from his holster in time? What the hell are keith’s Stats dude? I got high strength and agility and max hand to hand and couldn’t even touch this guy. Silverthornes are gonna be fun to kill at least. I feel like this is purely plot armor since in a real fight, if they actually have master level skills, you wouldn’t be able to beat em. Anyone else have success in killing silverthornes when you first meet them?

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Who do you think has the most potential logan,Tommy,Bailey,Madison,Brody. For me it definitely the nephew the more experience before the apocalypse and thr nephew only lived in for eight years and already one of the smartest group members. Oh imagine keith had master in all combat skills

There is a possibility of at least one of them being killed in the standoff .In one of my playthroughs I did but not sure about the requirements but there was casualty on the MCs side .And Kelly was kidnapped.Keith is a soldier or maybe a Navy seal so it might be same as our base stats if the mc is a military professional, besides he might be a essential character and a potential villain , killing him or hurting him in the beginning will be bit anticlimactic

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I can understand what you’re saying but, I should’ve stated my point more clearly. This whole jamming the gun thing struck me on the fuel mission. I was playing as a scientist and I was ending up dead while crossing the narrow bridge over and over again. I replayed the whole mission from the very beginning and realized that I had to take a different start as we enter the oil rig. So I was on the edge for the whole time. 'Cuz it felt just so dangerously real. So my suggestion was just to throw something more to care about (in an already intense situation) so, it might raise the tension a little bit more. I was a little frustrated too in the mission but, I wanted to take up the challenge.Then I thought, what if our gun(automatic or pistol) jams in a fight? I mean, in the first playthrough it might come as a total suprise–like it is scripted(almost inevitable)–then you find a way out using your stats. But, Safe Haven doesn’t have restart checkpoints so, yes it can get REALLY VERY frustrating to start all over again.

I guess I just over exaggerated a little bit there​:no_mouth::sweat_smile:

And, yes everyone has got different opinions on this topic but, this was something that I just felt I wanted to suggest. And I’m sure whatever @JimD gives us is gonna be nothing less than great.

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He’s a marine Rifleman 0311

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Most potential? It depends on what you want them to do.
Maddie- probably the best non-MC (some MCs have 6-7 ranged skill, she starts with 5 and can be trained to 6) ranged weapon user; she would make a great hunter/sniper. She also is adept in Science, meaning that she could also become a medic if needed (medicine feeds of science).
Brody- good at fishing, high athletic skills. Would be good at getting food, as well as scavenging, scouting, and possibly simple crafting (think digging trenches).
Tommy- similar to Brody, but with MUCH higher starting stats. Great at hunting, defense (both close and hand to hand) and anything that requires athletics. Also has some people skills.
Bailey- has low starting stats, but pulls her weight. Has more people skills than combat skills.
Nephew (Marcus in my game) can literally be whatever you want him to be - but you have to give him training from the ground up. I train him in survival and ranged weapons (I think he is taught when MC teaches the group) and have him kill zombie Trisha. We will likely have more opportunities to train him in part 3.

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Yeah I agree with everything you said

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That makes more sense. Though base stats for military professional is definitely not master level. Highest is superior I think? But definitely not master level for base stats. Thanks for your input. It makes sense that Keith has to live on past the first encounter since realistically, if you’re standing next to someone on a stand off and you’re a master at whatever hand to hand combat discipline you’re at, you’d just left or right hook em and knock em out. Keith wasn’t even looking at the MC, and since the MC attacks first, it’s highly unlikely Keith would be able to block a punch to the face since his hand was on his holster AND reactions are slower than the initial action. But I guess I’ll just have to wait for when I can actually kill Keith.

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I don’t think it’s a fair comparison to say who has the most potential out of those 5 because Madison and Brody already have advanced survival skills courtesy of their uncle’s training. Same could be said about Tommy excluding his psychological trauma because he was able to survive on his own for a period of time and even gathered what he needed to survive on his own and not having a safe place to live. So those 3 have already proven that they have the skills to survive so I don’t think it’s fair to ask who has the potential to survive because those 3 have already shown us that they can. As for Bailey, unlike Tommy she seems to represent the regular average college student so I’d put her just above the nephew but a fair comparison of who has the most potential would be nephew, Kelly and Parker and Bailey because they don’t have those skills(or in Bailey’s case average skill) and are the ones who will most likely grow the most as it relates to training and adapting but comparing 3 people who have exceptional skills or have advanced skills to Bailey and the nephew doesn’t seem fair.

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My mc has master and superior skills in all kinds of fighting armed and unarmed but still couldn’t hurt Keith ,so I was kind of frustrated first :joy:,but you do gain his respect if the confrontation was a stale mate. I’m eager to kill him too along with Natalie,Wyatt and Brenton and liberate the people under him

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Parker actually has 4 science, more than Maddie, Woody, and Gina (3 science each). Therefore he can be trained as a medic and isn’t completely useless (he has one very necessary skill for groups without a medic MC).

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Just saying science an medicine has zero relationship. I know a friend who is a chemist and dies if have to see blood or make a simple first auxiliary stuff. I am a lawyer zero science and I have first auxiliary courses that i did to help my grandma so Science has zero to do with medicine

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I wouldn’t compare the nephew to kelly she like late twenties early thirties so kelly is really young as those five I mentioned. Like it will be harder teaching kelly how to shoot it could take year for kelly to become a decent . But for baily it would only take a few months for become a decent but the nephew only like a few weeks. So the nephew is on a playing filed with Madison,Tommy,Brod,Bailey since he pick new so fast. I think Bailey will become when off the strongest member’s because her mentor is the second most skilled rachel beside my mc. I see the nephew as being a stronger and smarter version of Carl from the walking dead.

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Food for thought: What would you do if the people under him were actually fully committed to being part of the Silverthorne’s way of life and were eager to sustain it ? Yes, it is very likely that Keith is enslaving and forcing people to work for him but what if there are in fact people who don’t want to be “liberated”

What does age have to do with skill level ? Madison, Brody, Tommy have a higher skill level compared to Kelly, Parker and the nephew which is why I was saying it’s unfair to put the former in the category of potential because they already have a high skill level while Parker, Kelly and the nephew are on an even playing field because they’re still just learning the ropes. I don’t think it has anything to do with the age of them it has to do with the equality of their skill level in terms of survival and combat skills . Also how will it be easier and take less time to teach Bailey and the nephew how to shoot a gun than Kelly ? Where’s your proof that Kelly will have a harder time learning to shoot ? I think I’ve seen Kelly use a gun a lot more than I’ve seen Bailey use a firearm. In fact I think Bailey is more confident in close combat given her go to weapon being a baseball bat while Kelly seems to prefer a pistol. (I could be wrong about that)

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