Zombie Exodus: Safe Haven Discussion Thread 1



The Part 2 content update will probably contain some information for these NPCs. Even if it doesn’t, then it is likely in Part 3.


Ever notice that after you acquired live sample from Layla, the MC put a bandaid on the puncture…

I’m pretty sure every one of us was planning to bash her head seconds later, why did we waste first aid on a zombie?


He is more of a burden, it’s just offset by the fact that he’s a really cool character to have around.

If this is expanded upon then sure, why not.

To be fair in my case I’m delusional. I’m lucky I didn’t do more than that, good thing Ray wasn’t around… might have ended trying to ‘suck the poison out’ or something. :mask:

I think the scene where you give her an extra portion of food was incredibly endearing scene. Rosie (and Driver) are two characters that I just wanna give hugs and head pats to.


I forgave them (and let them join, man was that a massive drop on relationship with Jillian, went from best friend to associate) so I’m not sure, but how do you know she doesn’t wanna be your friend unless you forgive her?


@CaptainHunt But the virus is the thing that is controlling the brain. If any part is “active,” it’s because of the virus. A pathogen as advanced as Zeta obviously is wouldn’t accidentally trigger anything, because, if it did, it would immediately release control of it. Any area of the brain that is “functioning” after reanimation is being completely controlled by the virus. Zombies are completely dead. Things like muscle spasms and loss of coordination can happen, but actual internal structures are completely dormant due to death, unless the virus wants otherwise. The zombie eats because of the virus, it moves because of the virus. Anything it deems not essential to it’s function, it leaves dormant. Again, hence why zombies don’t greet you before shoving their fingers into your stomach.


Because I chose “Let’s move past what happened” and ended up with associate status.


So basically it won’t do anything unless it has a reason to. Do you think respiring, even if it’s at a low level, could help the virus?
It makes me curious how the virus moves the body, we can move through using energy that we get from outside sources (like eating) and then respiring. How would the virus do it? If it can’t get any more energy like we can, then it should similar process to a person who doesn’t eat. Like it uses glucose stored in the body, then fat (if my rudimentary science is correct), so it’s ‘eating’ the body. But we use respiration to release energy, does the virus just go into the cells and forcibly release it?
It also makes me curious why the zombies can’t run or have any grace in movement at all, it would help the virus certainly so why is it limiting itself? Maybe it requires too much energy and the virus is horrible at using our bodies energy efficiently, it’d burn through energy too quickly so it doesn’t do that.

Forgive my ignorance, I’m not well versed in this topic so I hope you can be patient with me, but it’s cool to learn about new things! :blush:

Oh I thought you meant she says that she doesn’t wanna be your friend, you do get a relationship boost for saying that but thanks for clarifying!


Chapter: 7
Date: Thursday, May 17, 2012
Post-Apocalypse Day: 6
9:15 am.

Name: Dick McGowan
Gender: Male
Profession/Background: Teenager
Preferred Skill: Athletics
Skill Points: 0
Hair Color: Dark blond
Eye Color: Grey
Race/Ethnicity: White or Caucasian
Distinguishing Features: stomach scar
Zombie Kills: 93
Survivor Kills: 1

Current Safe Haven: none
Location: Somewhere along I-70, Colorado
Camp Defense: 1
Group Defense: 62
Offensive Capabilities: 63

Primary Weapon: Baseball bat
Secondary Weapon: M9 pistol
Armor: None
Helmet: Football helmet
Clothes: Combat uniform
Primary Vehicle: van
Money in bank: 212
Money: 90

Hearing Impaired, Short Fuse


Physical Health: 71%
Mental Health: 91%
Fatigue: 8%
Stress: 6%

Humanity: 86%
Morality: 87%
Impulsive: 45% Calculated: 55%
Straightforward: 55% Manipulative: 45%
Honorable: 84% Pragmatic: 16%
Idealistic: 85% Cynical: 15%
Group name: Survivors of Nightfall
Leader: Jaime
Group cook: Dick
Quartermaster: Parker

Allegiance: 61%
Morale: 73%
Diplomacy: 56%
Ruthless: 34% Altruistic: 66%
Group food: 1106
Group water: 419


Strength: 55%
Dexterity: 50%
Agility: 50%
Stamina: 50%
Charisma: 45%
Intelligence: 50%
Willpower: 55%
Perception: 45%


Bandit Kills: 0
Survivor Kills: 1
Zombie Kills: 93

The Battle on the Hill

Number of zombies killed by highway team: 197
Number of zombies killed by field team: 163
Number of zombies killed on the hill: 606


Bailey: Alive, in group
Benjimin: Dead
Brody: Alive, in group
Dante: Alive, in group
Driver: Alive, in group
Gina: Alive, in group
Jaime: Alive, in group
Jillian: Presumed alive
Kelly: Alive, in group
Lopez: Alive, in group
Lyle: Presumed alive
Madison: Alive, in group
Nathan: Dead
Nora: Alive, in group
Parker: Alive, in group
Rachel: Alive, in group
Reilly: Alive, in group
Sean: Presumed alive
Sifer: Dead
Tommy: Alive, in group
Woody: Alive, in group

Profession/Background: Teenager


Athletics: 75%
Close-combat Weapons: 56%
Cooking: 45%
Crafting: 66%
Driving: 45%
Electronics: 45%
Empathy: 45%
Hand-to-Hand Combat: 56%
Intimidation: 25%
Leadership: 34%
Medicine: 45%
Persuasion: 53%
Ranged Weapons: 64%
Scavenging: 56%
Science: 55%
Search: 44%
Stealth: 54%
Survival: 66%


Main Romantic Interest: Tommy

Jaime: Associate (57)
Bailey: Hated (39)
Brody: Friend (63)
Dante: Associate (40)
Driver: Hated (36)
Gina: Hated (37)
Kelly: Hated (33)
Lopez: Associate (49)
Madison: Hated (37)
Nora: Associate (41)
Parker: Hated (32)
Rachel: Associate (40)
Reilly: Associate (45)
Reverend Dunbar Church: Hated (37)
Tommy: Friend (61)
Woody: Hated (37)
Here’s my character sheet from the game now that I finished.


…how did you get everyone to dislike you?


How do you get people to not hate you when you’re a teen with 45 empathy and no social skills past 55?


Oh well, we can’t be all the Mother Theresa or the Rey of the world. :laughing:


I have pretty similar relationship scores with my character Felipe, honestly :thinking: fewer survivors, but other than that… remarkably similar, to be honest :astonished:


A good way to increase your relationship with your group is to pick the play musical instrument hobby and practice it while your on the hill. Another is to have a pet and train it on the hill.


Even still, that level of hatred is almost something you have to actively work towards.


Curious, has the update gone through? I’ve been away and there has been a lot of posts since


No it hasn’t, the Original Post will be edited when it’s updated.


As stated in the first post:


Tbh I love my MC. Ercen the Collge student who is somehow I sniping and survival expert who seduces a basically straight man and is loved by most.

Name: Ercen Taliat
Gender: Male
Profession/Background: College student
Preferred Skill 1: Ranged weapons
Preferred Skill 2: Survival
Skill Points: 4
Hair Color: Black
Eye Color: Blue
Race/Ethnicity: White or Caucasian, Middle Eastern
Distinguishing Features: a pierced eye brow, a tribal tattoo on the right arm
Zombie Kills: 47
Survivor Kills: 1

Current Safe Haven: none
Location: Somewhere along I-70, Colorado
Camp Defense: 4
Group Defense: 55
Offensive Capabilities: 86

Primary Weapon: Crossbow
Secondary Weapon: Colt Python
Armor: Leather armor
Helmet: Motorcycle helmet
Clothes: Combat uniform
Primary Vehicle: van
Money in bank: 0
Money: 2623

Addiction to Nicotine


Physical Health: 74%
Mental Health: 99%
Fatigue: 27%
Stress: 3%

Humanity: 83%
Morality: 94%
Impulsive: 53% Calculated: 47%
Straightforward: 79% Manipulative: 21%
Honorable: 83% Pragmatic: 17%
Idealistic: 79% Cynical: 21%
Group name: New Dawn
Leader: Ercen
Group cook: Reilly
Quartermaster: Parker

Allegiance: 83%
Morale: 62%
Diplomacy: 73%
Ruthless: 26% Altruistic: 74%
Group food: 1136
Group water: 538


Strength: 50%
Dexterity: 60%
Agility: 50%
Stamina: 30%
Charisma: 70%
Intelligence: 50%
Willpower: 70%
Perception: 50%


Main Romantic Interest: Woody

Jaime: Best Friend (92)
Bailey: Associate (55)
Brody: Friend (70)
Driver: Friend (70)
Gina: Friend (71)
Kelly: Associate (56)
Lopez: Best Friend (82)
Madison: Associate (50)
Nora: Associate (54)
Parker: Friend (64)
Rachel: Friend (73)
Reilly: Friend (61)
Reverend Dunbar Church: Associate (59)
Rosie: Friend (67)
Tommy: Best Friend (89)
Woody: Best Friend (85)

I’m good at what I do. :sunglasses:

Even Kelly is kind of okay with me, and I’d shoot her ass over a rabbit any day. Atleast the rabbit would provide me with some food. All she does is provide me with villains I gotta murder. Smh.


No skill percentages?
Also, trade you Woody for Kelly. Make yourself a Woody sandwich. I’ll handle her, for I am ready for the jelly that is Kelly. :stuck_out_tongue_winking_eye:


I really never understood the hate for her. Besides Madison, she’s my favorite RO. Speaking of which, hopefully we encounter the Makarovs again…

But I digress. Has anyone ever considered a bridge fort as an excellent SH?


There is no much bridge like this. This is an artist view.
I would prefer walled (stone, over 2meter) area. Few entrance.
You can make a cat walk, towers and thats it. Same protection. You don’t gave to block very large entrace like the bridge.
You can build as you want on your inside-area. On your bridge you will never get that possibility. No durable electricity. No real shelter. No common water. It will be camping everyday and it’s not really enjoyable.