Zombie Exodus: Safe Haven Discussion Thread 1



Already did it lol, it was well worth the read. I just can’t wait for next installment in this series!


Could male Npcs also have children of their own, before, or during gameplay? Like having a child with another NPC, or beforehand? I’m the name of equality that is :3. Perhaps even adoption of another. But teaching my pet and nephew how to survive in the world would also be cool. If I could teach the dog how to forage or how to survive a zombie attack, or perhaps even my nephew matures and is taught new skills along the way like my other followers.


In addition to not being able to help spread the communication system that is required by (i forgot the computer guy’s name). Such as when he says to establish the system in the school but I as a player am unable to find an option to do so anywhere. Additionally, being able to hack into cameras to search city streets doesn’t offer much whatsoever, and it would be nice if this skill could allow us to find places and supplies that would other wise remain hidden. Thank you for your time. :grin:


Bearing in mind this is for a game that isn’t Safe Haven, but set in the same universe, I can’t say before hand. However, if in game an MC can get pregnant later, then we would allow an option for a male MC to be a father with another NPC. Adoption would also be an option of course. The same if there was an option for a child already born.

The reason it may not be before hand is that it would represent personal, physical challenge, and a pregnant woman would face a different sort of challenge than a male father when the zombie apocalypse goes down.

In Safe Haven, you have to construct the SURVnet Server before hand at some point you are at home and with parts you scavenged. If you did so, then you will get an option to put it up at the school.


Not gonna lie, that challenge sounds appealing. :hushed:
edit: I can only imagine a badass pregnant woman. She’ll be like tomb raider.


As a challenge option, I’m not interested but I think it’d be great for other people. I’d be more interested in a pregnant npc to fret over.

I would never play a game that forced it on my character. I know that’s not what you’re saying, but it’s such a deal breaker that I always feel the need to mention it.


Yes! I was just thinking about this when the Safe haven was out or later on but YES!!! :heart_eyes:


I think it would be a super great idea. Devs usually tend to shy away from this feature, thinking that it would upset female players since it would limit some of our physical abilities compared to our male counterparts. In my opinion though, if you are going for the “realism” angle in a highly customizable game then pregnancy should be something that can also be addressed in game.

Also it’s not like a pregnant woman is completely useless in terms of physical ability, especially in the first trimester versus the later ones.


First, I want to thank everyone for their replies. I will try to answer a few more things.

I actually think a zombie game where someone played as a grade school kid would be an interesting one. More than likely, though, we are looking at teenagers for the MC.

My girlfriend wanted me to let you know she loved your comment as well, though she was thinking of ‘womb raider’ now. “Take your daughter to work day” takes on a whole new meaning if you’re Lara Croft.

At some point, I think it is fair to say that it will happen.

I completely understand. This is one of those things you don’t force on a player in a game, but I do think having it as an option to explore, depending on the game, might be interesting for people to explore; I know I would.

Depending on the nature of the story, it could well show up as well. And in this case, like a previous poster asked, I don’t see why it wouldn’t happen.


It’s an interesting concept and if done well, can make for a very unique twist in gameplay and story, if you have to adapt to the many situations where your pregnancy may hinder (Physical strains) or help you (Empathy from others). I’d play that twice over, but question! Will the father be dead, mentioned in the text or simply an accident with an RO? I’m really excited for this if it’s actually implemented in either games.


That wasn’t determined yet; some of which will depend on the game. However, there will be some element that the player could choose if implemented (once again, depending on the scene, and where it occurs)

And I apologize to everyone if some of the answers seem evasive; as you can tell the question was just to see if there was interest in general.


I’m interested, just because the author is a decent author and I enjoy her writing. Will she be establishing her own WiP thread for this project?


Aw, but I wanna play as the nephew… :stuck_out_tongue_winking_eye:

(No, but a 14-year-old would still be a lot smaller than an 18-year-old.)


Go play Walking Dead season 2 :stuck_out_tongue: ^^


I find that not killing zombies in a zombie apocalypse would be “bad”. Now, if you knew there was a cure, and had a way to implement said cure, then yes, it would be a bad thing to do, but then only with those that aren’t irreparably damaged. Those that are irreparably damaged (wounds that would kill them should the ‘become human’ such as wounds to the heart, a huge chunk of their throat missing, etc.) would be fair game then.

That being said, I play as mostly a “good” character in ZE:SH. I don’t qualify as “good” by your definition though because I will put down any and all zombies I see because unless there is a cure, each one I put down possibly saves hundreds of people who would otherwise have died (and turned and killed another who then turned and so on and so forth).

And should something like this happen in real life, I will put down any and all zombies I come across, until I know there is a cure for it. Then I’ll just put down those that come into my yard and are a threat to my existence.


Quick question,can i save lyle



Although he leaves you if you do save him.


You have to follow him and Jillian when they leave. Then you can talk Dillan’s group down using high leadership/persuasion/intimidation (I don’t know if you can successfully fight them back, though; that often results in them still killing him).


If you have a high enough skill with guns (and a gun) you can scare them off.


Any update of info in the foreseeable future?