Zombie Exodus, going forward

What is up with everyone and “the little girl in the park” scene? Am I the only one who got absolutely nothing from that? I ran into a little girl in a park, she didn’t want to listen and ran away, I shrugged and said, “Screw it,” and moved on. The only thing I took from it was that there was some random survivor girl in a park, and she didn’t want to listen and ran away. I didn’t think it was foreshadowing, or that a random girl would somehow appear again or something. I figured that would be the first and last time I would see her.

I just don’t understand what all this focus is on the scene. It had absolutely zero impact on me; I found running through a cornfield from zombies or being held up by gun-wielding survivors much more memorable, although maybe that’s just me.

It’s just you.

Perhaps you should be more aware of your horror tropes?

I’ll have to play the lemming here and agree with the majority. For me that was the most eerily atmospheric scene and the one that gave me the toughest decision to make (having decided to play a decent kinda guy)–would she suddenly bite me if I tried to help…? Was she on the verge of turning? It was edge-of-seat stuff.

But then, we all read things differently and have different subconcious triggers.

I thought it was eerie how u go after her and look behind the tree was went behind and she wasn’t there at all because she couldn’t have went around it without u seeing it

I am always interested in peoples’ reactions to the little girl and to Devlin’s character. So far, those two have had the most reaction. The little girl shows up in the first scene of Part 3, too and Devlin has a big role in the Medicine Run scene.

@scelous its a typic horror story archtype, a desolate park filled with a single survivor, its supposed to pull at the heart strings as it were, to make you think about how horrific, extreme and apocalyptic a scenario must be to suggest murdered kids. A scene thats powerful to the point of consideration of out of scene factors is in some cases, the perfect emotional scene :slight_smile:

*typical lol, ive been drinking, im stickig to that excuse… :stuck_out_tongue:

why do i have the feeling that girl is alma :open_mouth:

just reading through part 3, amazing so far!

@roflmcwaffle thanks for the support and welcome to these forums!

I’ve only played through Part 2 (the last part hosted on the website as of right now), but am I the only one bothered by how eager everyone is to pass an effective death sentence onto Devlin for being kind of a jerk? I didn’t think “probably we shouldn’t murder everyone we don’t like” would be such a controversial opinion, nor “leaving someone to certain or near-certain death when saving them is trivially within our power is basically the same as murder.”

I interpreted it as the mentality of “We’ve only prepared for so many people.”

But yes, it is kind of weird how everyone (possibly including the player) have no qualms about it. I don’t think the apocalypse has went on long enough to create that sort of cynicism.

I thought it had to do with no-one knowing Devlin in some way.

Emma knows Heather which is how she gets to go (and you as her brother/sister). It seems like the others know someone else in the group which is how they got in.

Devlin is someone you meet off the street so I can understand why people might not trust him.

However I do also think you should be able to convince the others to let him come as I wouldn’t want to abandon anyone knowing full well by my actions I could be condemning them to death.

A compromise would be to let him on the ship(if your character speaks up for him…), and thus get him out of the city, but not into the cathedral. You leave him on the shore and give him some provisions or smth. like that.

My thinking on this was that it is really Heather’s and Tom’s decision (the player is only able to provide an opinion for a humanity score change and relationship to Devlin change).

Heather is rather selfish and paranoid, and Tom doesn’t know Devlin. The cathedral has limited resources, so an extra person leads to more wasted food and supplies for someone they don’t value.

I do see the point that the apocalypse hasn’t gone on long enough to create that degree of cynicism. Also, a friend pointed out that Devlin may help kill zombies in that scene at the dock, only to be discarded later. But the fact that some people can be so callous in the face of an extreme survival situation is also part of the style I am going for. Right and wrong become subjective.

I would like to go back and allow conditions for Devlin to join at the end of Part 3, but that may create too many ripples in the pond since Part 3 is 70% written, and Devlin has a vital part already.

  1. Does the group survival sound interesting or does solo survival have more appeal?
    I like the group!

  2. For this game, should there be more action (i.e. fighting zombies), more adventure (i.e. puzzles/problem solving), or more character building (i.e. focus on relationships and even romance). oh the idea of more problem solving is interesting i like that! and some character building is good!

  3. Should the pace be real-time or progress over time?
    idk both is good!

  4. Do you have a sense of the characters of Emma, Heather, and Devlin. Is there too limit character development so far, or just enough? Do you like them, hate them, don’t care, etc?
    don’t care for heather, the whole lesbian side of it if your emma’s sister, Now i guess if you had picked to be emma’s brother then having the hot but stupid chick hit on you would be ok!

  5. Do you have a favorite scene from Part 1 or 2? How about least favorite?
    I really liked the cop scene at the apartment building, having to try to find a way to let me out was cool!

The problem is mostly that it seems like the game endorses Heather’s choices. We’re obviously not supposed to like Devlin, whereas Heather just comes across as impractical (to the point of stupidity even, but still not amoral), so when Heather suggests you kill Devlin, no one else says anything, and you’re powerless to stop it from happening, it seems like the universe itself is endorsing handing down a death sentence on anyone who looks at a woman the wrong way.

Although, I gather from the conversation that you gain humanity if you try to talk them into letting Devlin on the boat. My charisma was low enough that I was certain I wouldn’t be able to convince Tom to let him on and I didn’t want to hurt my relationship with Heather for no reason, so I missed that entirely even though I didn’t want to leave him behind.

(First: I haven’t read part three. >.< I swear Jim, I’ll read it soon, just been having so much going on that I haven’t been in a good enough mood to read anything in the few breaks I’ve had.)

About Devlin, I personally feel like he starts of feeling like a complete slimeball jerk, and doesn’t really show any redeeming qualities by the time you reach the boat. Not only that, but he feel like an asshole from the very second you meet him, not just once you get to know him. His personality just seems so transparent in that way. He’s the kind of person that just has this sneering smile without ever even thinking about it, which makes you just want to punch his nose through the back of his head. He feels like the kind of person that makes you know he’s going to tear apart a group the second you let him in.

As for Heather’s say, you guys are in what is basically a war zone, and he’s still harassing you. What will he be like once you’re somewhere safe? And that’s only compounded by Heather being somewhat self absorb from the start. As for Tom, you look at Devlin, and you just see pure sleeze. Why go out of your way when a knee-jerk reaction tells you that he’s going to get you killed? Sure, sure, apoc has been turn on for too long, but some people actually start off that practical. True, Tom doesn’t feel like that kind of guy, but he does feel like the kind of guy that’ll make hard decisions based on what’s best for the group. Personally, I had trouble not kicking him out of the car even on a ‘good guy’ run.

Devlin is an extra gun. The practical thing to do in a warzone is not to chase off your allies because they kind of get under your skin a little bit. If you genuinely think he’s a liability, then the practical thing is to kill him immediately, so he can’t come back and make trouble later…And Heather, too.

Devlin is an extra gun. The practical thing to do in a warzone is not to chase off your allies because they kind of get under your skin a little bit. If you genuinely think he’s a liability, then the practical thing is to kill him immediately, so he can’t come back and make trouble later…And Heather, too.