Zombie Exodus, going forward

I think that something with a bit less obvious of a choice might be a bit better, but other than that, I’d love to see what you come up with.

That sounds cool~
@JimD So your going to make the teaser yourself? I wish you the best of luck!

Monkey… I don’t think Jim has tons of money for a helicopter or CGI effects…

I’m not sure that all a video will give an accurate idea of the game, but then again, that’s probably why they don’t advertise books on television.

I never suggested something big like that.
I think its pretty obvious that its not meant to be big budget. A little girl in a park or a zombie with make up don’t need cgi.

What do you mean by “pan out” then?

Pan out refers to the motion of the camera. It isn’t anything expensive in this case pan out is starting from a zoomed in position to a zoomed out one.

I like the sound of this, my only criticism is why was your girlfriend having a shower while a zombie was in th bathroom? But still sounds good :smiley: if youre considering other scenes, one from the game would be good, the little girl in the park would be brilliant, he tells her to stay where she is, and looks for some indication who she is, to return and find her gone :smiley: throw a zombie in there and youre sorted lol

I do think the little girl in the park would be best. It is obviously a foreshadowing of something big and I dare say it is one of the most memorable scenes so far. Also, it would give the trailer a stronger narrative relevancy or whatever it is which could have been said less prentetiously.

And it would probably requiure little to no budget.

Yea, think I’m throwing my hat in with all the people saying that the little girl scene is probably the most memorable one, although an exact duplicate of the scene wouldn’t be very good for a short commercial, as it’s neither too immediately striking, nor short enough (as the tension comes mostly with the follow up time of ‘where did she go George?’), nor is the decision instantly important. Something better might be like this (Camera acting as the PC’s perspective, although I don’t know how difficult that is, I think it’s indicative of CoG’s concentration of important choices from the view of the PC):

  1. Camera turns a corner or something else where the little girl comes into view on a bench, with a nearby zombie.
  2. Choice: Make sure the zombie is dead/Help the little girl
  3. Move to little girl (Help Little Girl being checked)
  4. Sudden Noise, camera snaps to Zombie getting up
  5. Snaps back to girl, she’s gone
  6. Snaps back to Zombie just as they lunge.
    Possible having the Zombie’s mount blacked out and having it engulf the camera as a sort of fade to black at the end.

The idea for the shower scene was to spoof horror movies a bit and also that an obvious or compelling choice (showering with a partner) isn’t the best. It was supposed to be satire and hopefully pique interest, go viral, and get me 100,000 downloads. I can dream :slight_smile:

The scene with the little girl in the park actually sounds great. I am going to discuss it with my group. It wouldn’t take much more to shoot but a permit for the park and hiring the child actress.

Thanks – this feedback is exactly why i asked here.

If you’re gonna use youtube it may be a nice gimmick to use the annotations and therefore give a real choice. That, of course, would require to make more scenes.

The child scene is one of the most memorable scenes, but it’s not necessary as a representation. If you’re going to make a scene with her, then you just have to make her sing Frère Jacques with a soft echo, thus in a creepy way. Ah, the setting as you already described it in the game is easy reproducible. Maybe a little fog, perhaps a solitary bloody hand print on a bag left behind from a fleeing parent could be edited in, but in the end the setting is already written down.

My opinion: Base it on the park scene, but spruce things up, e.g, moving through forest, park comes in to view, enter park, see little girl, hear noise, turn and see feeding zombie, kill zombie with weapon (a bat or something would give a greater sense of brutality to the percieved world), turn back to girl to find she isnt there, begin looking for her then show your caption of every choice has a consequence and have it fade to black or something. Doing it from 1st person view with no dialogue would remove the need to re-do the scene with a member of the opposite gender too :slight_smile: and id make it night time, with immitated moon light xD hope this helps somehow :smiley:

@Vurguzz Yea, I’ve seen a few things like that. Like here: http://www.youtube.com/watch?v=P72lMT6xVC0
(You’re going to want to actually click on the video after it start playing to jump to youtube)

The parts can then be combined to give a ‘whole’ trailer too.

The park scene looks like a go! Shooting in early January 2012.

I have a question about the dream thing and when ur in the park about to get killed by a ranger zombie and he dies out of nowhere then the little girl who disappears what’s up with that

All of those will be explored in the next Part: the dream, the mysterious shooter, and the little girl in the park.

Ok thanks for explaining cause I like this parts but was wondering wat was gonna happen to them

wait a minute are you done with part 3 i thought you weren’t even finished with the second chapter in part 3 or are you talking about later part like 4 and 5.

Part 3 is not done. I have the fuel mission coming out next week for beta testing and I am redesigning the flow of the scenes to cover the little girl and the dream. The shooter in the park may be included, or I may wait until Part 4.

I think u should wait til part four to cover them so that they come back