I think five years would be too long, but I could see a good use for an epilogue based on your character’s decisions. And a question: we already have Heather as a romantic partner, but will anyone else in the Cathedral be available anytime soon? And, even though you get a pretty bad impression of him at the beginning, will Devlin be available? I think that would end up pretty humorously…
And, again, about the little girl, how important will she be to the storyline and what is she exactly? ( I know someone asked this earlier, and I think you just asked them to talk to you over a message so…).
I can plan an epilogue provided it makes sense to the game. It can be a 5-year or 10-year if humanity still exists.
More romance options are coming soon.
As far as the little girl goes, she will be part of the storyline in the future, but not until Part 4, and she will have impact based on earlier choices.
Oh. Well that seems fair. Id hate it for the little girl to be totally given up on when she seems so interesting. I’m following the scientist path so I’d like to see the girl have a major contribution in the curing part of the game, in some way, shape, or form, or see an option of taking her into the Cathedral ( if she is a real and normal little girl). Either way, these are just suggestions but I’d love to see how it turns out under your own perspective, granted you have your rights as the creator and all…
Allow anyone with Technical skill of 20+ to do the Cathedral livability improvements. Right now, Technical skill flat doesn’t matter, and people who did Home Improvement should be able to at least get some use out of all that.
(Maybe let Technical affect Cathedral Defense and the results of the improvements, too?)
I think the requirement for improving Cathedral efficiency needs to be toned down a bit. Only possible way, as much as I know, is to be a construction leader and then do home improvement in your dreams. [This is pretty vague, I know, I can’t remember as I woke up a bit ago.] I don’t know any other alternatives, I’m just a bit sad that I have to be a complete master to improve efficiency.
If you’re a foreman who didn’t do Home Improvement, you can improve the cathedral’s efficiency. If you’re a Soldier who did HI and has Technical 25 (same as the foreman), you can’t.
@Ramidel I fixed the bug you experienced. Thanks for pointing it out.
I changed cathedral improvements to work off technical skills, not just for carpenters. Also, if you upgrade the defenses of the cathedral, it works off technical.
In honor of the new season of AMC’s Walking Dead which starts tonight, I will provide a short update for the supply run mission around 9pm EST. Find out who is on the other end of the depot’s phone!
Two little bugs…
The first time I played, the phone rang a second time after I arrived at the garage door(which strangely appeared to still be shut). On the next try(after the phone) there was no option to go to the garage, so I looked around and got into an empty page with just a “show stats” and a “next” buttons.
Semi-spoilers:
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Man, I hope to get to kick the asses of these ex-soldiers. I somehow expected some scientist on the other side of the phone. And then these guys, bah.
Well, it pretty much went like this:
Got the call, gave false name & directions, got the code, entered the code, arrived at the closed garagedoor, then the phone started again.
I fixed some code last night and the above steps now work now (you don’t get looped back to the phone). If it happens again let me know please. I have so many variables in that part, it may need a re-write. Sorry about that.
I traced the error down, the problem occures if you close the door to the base after you entered the password to the garage. If that doesn’t help I can give you the “walkthrough”. Additional to the phone ringing again the “Head to the garage door” choice disappeared too.
And a few spelling errors:
“Javier, before we move ahead, I just want to set some ground rules. I am in charge here, so when I give an order, follow it or there will be repurcusions. Is that clear?”
repercussions
not
repurcusions
The sounds of your footsteps thump through the hallway, ringing off the walls and causing you to flinch with every movement from the worry of alerting others to your presence. You haven’t seen one-of-those-things, as your group has started calling the zombies, since last night at the cathedral. The ride over was too peaceful, so you superstituously suspect one to pop up at any moment.
superstitiously
not
superstituously
You dispatch the other zombie is a similar fashion. The passive, almost lethargic nature of the zombies is unsettling, since you are far more used to the overly aggressive variety. These look more pale and their blood much thicker and more brown.
These look more pale and their blood much thicker and more brown.
in a
not
is a
blood is much
not
blood much
I’m not overly confident regarding my English skills, so please bear with me if I made an error above.