@Jim - Yeah I like that you don’t discriminate, was pointing out how you had it right with it’s continuity. 1 glitch however is I’m not sure what character I was rolling with but I skipped Month 1 and selected Heather “40 bad relationship” and Emma STILL asks if there’s something between us.
Also ahh I guess I never ran into that problem, usually becase I shy from revolvers.
I did trade with Eugene, but if I give him 1 or whatever, Devlin still asks for Mindy’s ipod. Well actually now that I remember, I gave a lot (didn’t count) to Eugene and he asked for “1 more” but i didn’t have anything else. So maybe Mindy’s ipod is safe if you give him that set # of items.
Haha, was tough I bet, having to mae sure that the items are of the list when selected, what gets emoved from inventory and what doesn’t, what text comes out if given this item and how many of them. Lol, I’ve never tried ChoiceScript, just RPGMaker and those variables enough scared me with this complicated work. Like i said before, great game I’m enjoying it, but don’t go overboard and make so many variables and thus lack on story quality and/or length. Unless your very determined. I know you have a lot of story potential.
Heather has some tough girl issue, theres more to her.
Emma your sister might go crazy and wants to leave.
The group has a zombie exodus theyre preparing for.
Devlin being a possible cure.
That little girl from Chapter 1 and mentioned by Dave in Chapter 2, the “leader” of the zombs.
Either way, you have my support!
@ soverign, are you saying the portrayal of Emma’s character is unrealistic? Or Emma and the players relationship? Or that there’s not enough interaction between them?
Idk, I think Emma asking you is fair, she’s your sister and loves you, Heather’s her friend and wants to look out for you. This also tells the player a bit more of your relationship with Heather.