I have several things to tell you about the game, before I start with the heavy editing and everything.
I'm not sure of which style I want to keep for this one; would you rather I keep the flower-y and pretty (making the imagery vivid, and working a bit more on the descriptions), or should I use a more upbeat, flippant tone for it? The former would be serious and "refined" (helping with the narrative and the mystery, the flair and all), whereas the latter would be more cheeky and whimsical, in-tune/matching with the theme (the game, the murderade), and characters (The Faux King, Darla and Isolde, Sione and Masina, etc.). So, what do you think I should go for?
Also, if I ever use a weird word or one that's very unusual or hard to understand (like "finespun"), please tell me, since I'm not a native English speaker and sometimes I can't tell if I'm using average day-to-day vocabulary or being too formal, etc.
List of Characters
White team first, like in real chess.
Quinn (The White Queen): he has hooded eyes and thick eyebrows, and a square and clean shaven jaw. Quinn is in his mid twenties, and although sometimes he acts like an old man (he has a bit of the "I'm too old for this shit" attitude), he's not exactly unfriendly in general. He's quiet, but not shy; on the contrary, he's blunt and honest, quite open with his feelings. He's one of the ROs that's available regardless of the MC's team and gender.
Quinn's quote: "You're honest; I like that in a person. Most people either don't say anything and avoid me, or they lie. I hate it when they do that."
Darla (Lady, a Knight in case the MC isn't assigned as one; then she would be a pawn): she's petite and looks quite young (more than she actually is), about 20, with curly blonde hair and blue eyes. She likes to dress with cheerful and colorful prints, and her style is definitely what would be considered "girlish" (feminine and childish). She's jolly and high-spirited, and likes to make friends, although sometimes she acts too amiably, managing to overwhelm people.
Darla's quote: "I like you! You're cool, MC."
Isolde (Bishop, I still have to name her, though): her age is not clear, but the set of her cheekbones and the line of her shoulders give her a mature air that doesn't match the liveliness of her girlfriend, Darla. She's reserved, almost shy on some things (and much to her chagrin, Darla is just too outgoing), but tries her best to be sociable. More often than not, Isolde also acts as the adult in their relationship, keeping Darla in check when she misbehaves.
Isolde's quote: "Please excuse my girlfriend; sometimes I think she was raised in a barn. Sit, sit, we don't bite."
Kerr (Corvus, a Rook): pale and hollow cheeked, with light brown hair styled in a layered cut that ends above their shoulders. Kerr is Swedish and has a really strong accent, and uses the pronouns they/their/them since they identify as androgyne. Their personality may seem acriminous and sharp, with a biting edge to some people, but they are just forthright, with little interest in nonsense or small talk. Kerr named themselves "Corvus" after the bird also knows as "Rook" (Corvus frugilegus).
Kerr's quote: "At least someone is already having fun."
Sione (Saint, a Bishop in case the MC isn't assigned as one; then he would be a pawn): the older twin, serious in nature and currently in a bad mood, although he's not really one for scowls. Sione seems aloof and formal, unapproachable by how he treats Masina, but it's just his sourness speaking; it will eventually get better. Of Samoan descent, Sione is tall and has broad shoulders, and lacks distinctive marks.
Sione's quote: "At least you're here out of your own volition; my twin and older brother dragged me here."
Masina ("Bas", a Rook, in case the MC isn't assigned as one; then he would be a pawn): the younger one, outgoing and friendly, and unlike Sione, openly shows affection for his twin. Lively and quick to smile, he likes being on good terms with everyone and taking things easy. Masina is twenty four and evidently shares great resemblance with Sione, the only noticeably difference is a clover tattoo he has below the left ear.
Masina's quote: "You say it as if it was unusual for humans to spawn more than two kids."
Behiye (Knight, I still have to name her, though): a tall and gangly girl in her late teens of Turkish descent who doesn't share any family resemblance with her father, Bajram. She's a sweet natured lass who worries greatly for him (since he struggles with the language), but unlike him, her grasp of English is strong. She has a terrible memory and has a hard time pinpointing names and faces.
Behiye's quote: ""My dad got the invitation from his job; I wanted him to bring my mom instead of me 'cause they never do anything nice together anymore, but she didn't want to come, so here I am."
Bajram (pawn): a man in his late forties, early fifties, of short stature and with a pot belly. He is Behiye's father, but unlike his daughter, he barely speaks English. He received an invitation for the Murderade from his job, and initially was going to come with his wife, but she didn't want to come with him. Bajram is not very aware of what's going on with the game, but he's in for a good time and enjoy the experience.
Bajram's quote: "..."
Hawea (The Faux King): he's built like a bear, both in height and width, he has beady eyes and a crooked nose, but a kind face nonetheless. Despite how big he is, Hawea is not intimidating at all, quite the contrary; he's welcoming and warm-hearted, as neighbourly as they come. He's Sione and Masina's older brother, and wanted to be on the same teams as them, but forgot to tick the same box as them. He's definitely in for some fun, playing the absurdity of the situation up.
Hawea's quote: "You're just like Masina, easily excitable."
Dayo (Dame, a Knight): she's already quite tall, yet she likes to wear killer pumps, and slim with a bounce to her step that suits her mischievous features, thirst for life and adventure. Her hair is black and curly, and she has a set of startling blue eyes. Dayo is a bit on the nervous side, jittery, and gets exitable rather easily. When she's on edge she tends to babble and is jumpy, but that's part of her charm. She's one of the ROs that's available regardless of the MC's gender and team.
Dayo's quote: "I'm so nervous I feel like I'm going to faint."
Holly (Mother, a Bishop): she's about the MC's age, in her early twenties. Her hair is dyed a forest green shade and she has narrow eyes and a pointy nose that give her a stern, almost mean, look. The way she helds herself is upstanding, steady, unwavering. Holly likes going straight to the point in a business-like manner, but gets easily bored, making her a tad impatient when dealing with people.
Holly's quote: "If this gets too boring, I hope you entertain me."
Elaine (Rook, I still have to name her, though): she and Evander look quite alike, with milky skin that's heavily freckled and ginger hair cur around their ears, although Elaine is an inch or two taller than him. She's not very happy to be in the same team as Evander, and doesn't have any problem to show it. Despite her hostile behavior, she's somewhat nicer to non binary players, civil even. Elaine is clearly antagonistic towards her cousin.
Elaine's quote: "I didn't ask for your opinion. MC didn't, either. No one wants to hear what you think."
Evander (Knave, a Knight in case the MC isn't assigned as one; then he would be a pawn): Elaine's cousin, and the object of her scorn; he's not much better, either, as he often snaps back with his own remarks. Evander shows a liking to clothes that are considered traditionally feminine, and isn't ashamed of it.
Evander's quote: "Ignore my cousin; she doesn't know how to talk to people."
J (they are meant to be either the King of the White team or the Queen of the Black team): depending on the player's choices, can be either Jasalin (female), Jaroslav (male) or Jaye (neutrois); they are three different person's, with their own personality and looks. J is probably the only player-sexual RO of the game, unlike the rest of ROs, they don't have a set sexuality. They manifest an obvious interest in the MC.
J's quote: "A pawn is not a weak piece at all, they have a lot of potential. It's just that you have to know how to use it to the fullest."
I obviously have a ton of NPCs left to mention/write/flesh out (though all of them could do with a bit more of work), but for now I've just listed the ones that are (mostly) done