I just suddenly got the urge to talk about this.
I really wish this trope wasn’t so hugely prolific. I mean, games aren’t made in a vacuum. I’ve seen this trope played out the same way hundreds of times. I know how it goes. Now don’t get me wrong, I’m not saying that every use of this trope is bad or that every game that uses it is bad. I’m just saying that it’s extremely common, that generally doesn’t get much variation and it makes me want to skim. I appreciate @Samuel_H_Young kinda just skipping over it in Demon Hunter. You still get to understand your character’s motivation, but without all the time spent on building up of characters you know only exist to die as a motivation for your character to go on an adventure. If you’re going to have this type of “prologue” thing then at least make the characters interesting and relevant as something other than motivation. I think Fatehaven is an example of this done in a tolerable way. Right off the bat it introduces a sympathetic character from outside the village, so you know that at least there’s someone who’s probably not just there to die as motivation. It also made the sidekick character who always has a chance of surviving amusing and interesting enough to keep me going. I think most importantly, your character isn’t a little kid, but nearly an adult, and the story made use of that fact. Having a boring life is relatable, sure, but being relatable isn’t what games are about. That’s just something that helps people understand what’s going on. Also, in an effort to make this trope more relatable than it actually is people also end up making it less interesting than it actually would be if portrayed more accurately. Anyway, anyone else have any thoughts on it?