Currently contains light elements of gore and psychological horror (likely more in future). It will contain death, fade to black sex scenes, angst, neglect, violence, mild swearing and trauma.
WIP link: Wyvern Soul
Hello! I’m a long time lurker like many people on here and I decided to try my hand at a game. The game so far is very short and barebones (Some of the prologue, 5k words). I’m planning to update as often I can, but I am a student and my studies take up a lot of time.
Summary (subject to change):
You are an ordinary human born as either a royal, noble or commoner. You are one of six living soul fragments of an ancient wyvern imprisoned away in the confines of a magical tower. To live, you must find and collect the other soul fragments before the wyvern wakes.
The Team (RO/Friendship):
I used Artbreeder for character images, they aren’t exact character lookalikes and are in no way official art for the game. All characters are gender flippable (female, male and non-binary) and A will have the NB gender option added in the next update as well. All 4 are ROs and more are to be added.
Aster/Astor Valendil (Human, Mage) [NB option to be added in next update]
Tall, lithe, with sharp features. Short white wavy hair, ice-blue eyes, freckles and a pale complexion. A mysterious stranger who first appears in your dreams. Forward-thinking, a little blunt and mildly sarcastic. A has a sense of humour but tends to dampen it favouring professionalism. A reveals little of themselves but appears to be an ally, for now.
Yun Iseul (Inhuman, Assassin) [To be added next update]
On the short side, toned, with striking features and many battle scars. Straight long black hair, deep brown eyes and olive skin. Yun is quiet and indifferent to most things. Quite apathetic to most of the group’s inner workings. Their morality is questionable and social skills lacking. Loyal, efficient and bloodthirsty. With a sword in hand, Yun becomes unhinged, takes great pleasure in killing and is the most alive in a fight. They also tend to wander, get lost and easily be distracted by shiny things.
Carris Fletcher (Half-elf, Merchant/Weapons Supplier) [To be added next update]
Average height, plump, with soft features. Long wavy platinum hair often styled in a myriad of ways, hazel eyes like cinnamon with green specks and tawny skin with a glow. Charming, friendly, cautious. Charismatic and saccharine sweet, Carris is almost always seen smiling. Yet they possess their secrets and sometimes, around them, the air carries a chill that shivers along your spine. Carris wears many masks and you’re not certain which one is real.
Blanchet (Human, Knight) [To be added next update]
Tall, muscular, stocky built. A vibrant head of untameable copper curls, blue-ish green-ish eyes and peach skin. B is an orphaned-turned-knight with an incorrigible moral compass. Competitive, loud and athletically gifted. They are obsessed with the mythological white knight Blanche and swear to surpass his legend. B carries a war hammer called Ham they don’t part from.
Changelog (Minor Update 13/01/22)
- New scene added + character customization.
- Now 5k words.
- Uploaded a stats screen (with some minor changes).
- Tried to make it clearer about MC pov at the start (Let me know if there’s anything more confusing) since this was confusing some readers.
Minor update 15/01/22
- 3 more ROs added with character descriptions.
- Added Character Summaries
- Character Portraits from Artbreeder.
Currently, I particularly want feedback on the writing itself as it is the first game I’ve written. I want to know if it’s a game people would be potentially interested in playing and am very open to advice, especially because of how new I am to this.
Thank you for reading