@NJG That is some fine playtesting work. Wow.
Yep, didn’t advance time on properly there.
Lowered the entry cost on sending transmissions. It was two parts, but now it is one.
As an aside note on send/receive capability; yeah, it was strange to read the accounts and flip through the manuals concerning the radios of that era and find that most sets could not transmit. Or that the frequencies were so limited. There thinking was that, firstly, it was expensive to equip every tank with it. Secondly, undisciplined units would jam up the channels with chatter. Thirdly, that crews would have to undertake additional training for maintaining the expanded units and using the radio. Fourthly, well, you get the idea.
So, a tank unit couldn’t radio an infantry platoon or company directly. Only forward observers could contact airplanes and that was later in the war. Usually you’d have to send a message to battalion and battalion might be able to contact the tank units. If not, they’d send to regiment or try the armored force’s HQ, which would then send a message back down to the tank platoon.
It was worse with the Army Air-Force, and a lot worse with the American navy (To say nothing of the British radio nets).
Which tells me that we need at least one scene where the crew bitches about what you just indicated, that the radio situation sucks.
Medical supplies. Yep, totally didn’t attach a script minimum to that. Good catch.
Excellent catch here too. Yes, I forgot the needed divert here to lock out the first-time-through gosub.
Yep, I coded in two “french_rations” variables by accident. This has since been corrected.
Another good catch. Accidentally set the variable check to =0 rather than =1.
Thanks again for this hard work. That’s six I missed and might not have caught those until the second or third edit, if at all.