The wild hunt is a group of superhumans and elves, both dead and alive who serve as special military to the elven kingdom, now the united kingdoms. The elven goddess Artemis created the wild hunt to be a nightmare, to end battles before they begin.
The current leader is Godwyn, the King of the Wild Hunt and his wife Valentine, the Queen of the Wild Hunt. The scale of the Wild Hunt is large enough to be its own kingdom but instead is reserves for the capital city.
Your story begins at the end, with no memory of who you were. You are born into an ancient world on the brink of an apocalypse.
Stop this worldâs end by defeating the four horsemen. With the wild hunt and the strike force. By any means necessary.
The MC's family (Raubtier)
Godwyn - King of the Wild Hunt
True Archdemon
Godwyn is a warrior forged in ice and war, a man whose name alone commands both fear and respect. As a descendant of Artemis, the elven goddess of the hunt, he inherited powerful cryomancy, wielding frost as both a weapon and an extension of his will.
Yet, it is the monstrous arm from the Archdemon that makes him truly formidableâan eldritch gift of raw, unrelenting power that sets him apart even from other legends. The birth of a bloodline of archdemons.
Pragmatic, reserved, and ruthless, Godwyn is not a man of empty words or wasted motion. His cold logic has earned him many titles, but none as infamous as leader of the Wild Hunt, the relentless force that keeps the western world from falling into ruin.
Despite his fearsome reputation, fatherhood has tempered him in ways he never anticipated. Gwen, his daughter, reflects his intellect and detachment, yet surpasses him in necromantic power. Eradin, his son, is his oppositeâbold, charismatic, and brimming with the same bloodlust as his mother.
Though he would never admit it, the presence of his family has changed him, made him question whether love has dulled the ruthless edge that once defined him.
Valentine - Queen of the Wild Hunt
Blood Maiden/Unknown
She is a descendant of the Blood Maidens, a rare and ancient lineage of elven women born under the red moon, who possesses a mastery over blood. While most of her kin are puppeteers of life essence, bending others to their will, Valentine wields her power like a cryomancer; shaping and weaponizing her own blood.
The blood maidens were notorious for appearing demonic under specific conditions. The specifics is lost to time but the innate fear of the blood maidens remain throughout history.
Those she deems worthy will find an unwavering allyâone who laughs loudly, loves deeply, and fights without hesitation. But beneath her warmth lurks something darker. Bloodlust clings to her like a curse, surfacing in moments of battle, in the quiet thrill of the hunt. She does not fight simply to surviveâshe enjoys it.
A lover, a warrior, a storm wrapped in the guise of a womanâValentine is not one to be tamed, only respected. And for those who underestimate her kindness, there is a simple lesson waiting in the sharp edge of her crimson blades: her love is fierce, but her wrath is absolute.
Gwen - Firstborn Monarch
True Archdemon
As the firstborn daughter of Godwyn and Valentine, she is a genetic anomaly, inheriting the Archdemonâs magical prowess. Her necromancy is exceptional, able to command an endless army of the dead and reanimating nearly any corpse to serve her will. All of which are stored in her shadow.
She used to have the archdemonic mask before transforming into the true archdemon. Since then, she appears normal.
From her motherâs lineage, she possesses electrified blood, granting her heightened speed and reflexes, making her a terrifying force in both sorcery and combat.
Although her cryomancy is weaker than Godwynâs, her mastery of necromancy far surpasses Godwyns, making her one of the most dangerous necromancers to have ever existed.
Yet, for all her power, Gwen is coldâdetached from emotion, pragmatic to the extreme, and analytical to a fault. She does not waste words, nor does she entertain sentimentality.
She approaches everything as a puzzle to be solved, a calculation to be perfected. To her, emotions are secondary to efficiency, and attachment is merely another weakness to exploit.
Of her parents, she favors Godwyn, mirroring his pragmatic approach to life. Valentine, in turn, triesâperhaps in vainâto reach the daughter who remains just out of grasp.
Her only true connection is with her younger brother, Eradin, whose reckless energy and charisma serve as the tether keeping her from becoming something truly lifeless.
Eradin - Secondborn Puppeteer
True Archdemon
As the second-born son of Godwyn and Valentine, he embodies the bestâand most dangerousâparts of his lineage. Eradin used to have archdemonic hands before transforming into the true archdemon. Since then, he appears normal.
Unlike Gwen, who walks in deathâs shadow, Eradin wields Crimson Ice, a volatile fusion of cryomancy and blood magic that burns and explodes on impact. He does not wield ice like his father, nor blood like his motherâhe wields both, bending them into a devastating force that no one else can replicate.
Eradin is vibrant, outgoing and effortlessly charismatic. His natural confidence draws others to him like moths to a flame, and he revels in the attention. He wins every fight he enters, emerging unscathed, a fact that only feeds his ego. But beneath his playful arrogance lies an undeniable hunger for battle, an edge that makes him more like his mother than heâd care to admit.
He shares a deep bond with Valentine, favoring her over Godwyn. He understands her bloodthirst, her wild nature, her love of the fight. In return, she sees him for what he isâa warrior who walks the line between exhilaration and destruction.
With Gwen, however, things are different. She is his opposite in nearly every wayâcold, precise, and methodical where he is impulsive and reckless. And yet, there is an unspoken balance between them, a tether that keeps them both from losing themselves to their darker instincts. If Gwen is the strategist, Eradin is the warrior that brings her plans to life.
All ROs
Agni - The Kinslayer's Daughter
True Form
Agni is a red dragon shifter born with the ability to shift between her human guise and different states towards her true dragon form.
She is the daughter of the Kinslayer, a rebellious dragon shifter who slaughtered her own kind to topple a tyrannical dragonlord.
This lineage has made her both revered and reviled among dragons, for the very blood in her veins is Armageddonâthe dragon god of destruction prophesied to bring about the worldâs end.
Now part of the Wild Huntâs strike force, Agni fights alongside those as dangerous as herself. Whether she is a savior or the first omen of Armageddon remains uncertain, but one thing is clearâwhen Agni takes to the battlefield, the world burns.
Sylus - The Impaler
Sylus is a vampire swordsman whose austere demeanor and lethal skill with the blade have earned him the infamous title of âthe Impaler.â
His resemblance to Alucard, the vampire kingâs son, only magnifies his aura of dangerâmany believe there is a deeper connection between them. Within the courts of the undead, he serves as the kingâs executioner: if Sylus pays you a visit, it means the king has already passed your death sentence.
Though he wears the title of executioner like a cloak, something deeper lies beneath his stoic façadeâa lingering question of loyalty, identity, and fate. Is his resemblance to Alucard a secret to something deeper or a mere coincidence as life or undeath often is?
Sylus offers no answers, only a measured stare that promises swift ends for those who stand in his way.
Eris - The Revenant
Eris is a revenantâa being who returned from death long after her time should have ended. She lurks on the edges of mortal perception, more an unsettling presence than a companion.
She rarely speaks, and when she does, her words are brief, deliberate, and unsettling. Empathy seems alien to her; she observes the living with a detached curiosity, as though sheâs forgotten what it means to be alive.
Some believe she is an omen of disaster, others a lost soul wandering without purpose.
Now sheâs a part of the Wild Huntâs strike force. Whether she is searching for answers or simply following some unseen call, only she knows.
But one truth remainsâwhere Eris walks, death is never far behind.
Zuko - The Dark Knight
Berzerker
Zuko is a dark knight whose body and soul are bound to living armorâa shadowy entity that grants him immense strength at the cost of his own lifeforce.
As an S-rank adventurer and a feared mercenary, he can wield colossal weapons with surprising ease. When he allows its darkness to envelop him fully, he becomes a berserker cloaked in living shadow, striking fear into friend and foe alike.
Zukoâs demeanor can be oddly calm and focused outside of battle, as if heâs carefully rationing every shred of self-control. The armor feeds on his vitality, and heâs well aware that every swing of his blade costs him a little more of his life.
Now a member of the Wild Huntâs strike force, he walks the razorâs edge between using the armorâs power for righteous goals and letting it consume him entirely.
Yet in the moments that matter most, he does not hesitate; heâll plunge into the darkness for the sake of his alliesâand hope that he can still pull himself back from the brink.
What to expect in Chapter 1
Conquest: The Siege of Denzin
A newly-formed strike group from the Wild Hunt has been assembled with your first task: to defeat the horseman of Conquest and his vast army.
Whether through brute force, diplomacy, or an unexpected strategy, it will be your mission to stop Conquestâs rise.
Coming soon in Chapter 2
War: The Wild Huntâs Full Might
After the fall of Conquest, the looming threat of War becomes unavoidable.
The aftermath of Denzin has cast a wide shadow, making the Wild Hunt known to the farthest corners of the world, including the entirety of the United Kingdoms.
In the wake of Conquestâs failure, a massive horde of berserker soldiers, led by the brutal Horseman of War, marches relentlessly toward the capital city of the United Kingdoms. Where the bulk of the wild hunt resides.
Your family, alongside the entire Wild Hunt, must now stand against the incoming storm.
This horseman brings the black hourglass, enabling the death marker once again.
Chapter 3 and Onwards
- Interlude
- RO arcs
- power development
- 4th fighting style âArchangelâ or âTrue Archdemonâ
- Family squabble
- Preparing for Famine and Death
Demo:
The Wild Hunt
In The Meantime:
Project Vampire
After The Wild Huntâs Completion:
The Kinslayer