The wild hunt is a group of superhumans and elves, both dead and alive who serve as special military to the elven kingdom, now the united kingdoms. The elven goddess Artemis created the wild hunt to be a nightmare, to end battles before they begin.
The current leader is Godwyn, the King of the Wild Hunt and his wife Valentine, the Queen of the Wild Hunt. The scale of the Wild Hunt is large enough to be its own kingdom but instead is reserves for the capital city.
Your story begins at the end, with no memory of who you were. You are born into an ancient world on the brink of an apocalypse.
Stop this worldâs end by defeating the four horsemen. With the wild hunt and the strike force. By any means necessary.
All ROs
Agni - The Kinslayer's Daughter
True Form
Agni is a red dragon shifter born with the ability to shift between her human guise and different states towards her true dragon form.
She is the daughter of the Kinslayer, a rebellious dragon shifter who slaughtered her own kind to topple a tyrannical dragonlord.
This lineage has made her both revered and reviled among dragons, for the very blood in her veins is Armageddonâthe dragon god of destruction prophesied to bring about the worldâs end.
Now part of the Wild Huntâs strike force, Agni fights alongside those as dangerous as herself. Whether she is a savior or the first omen of Armageddon remains uncertain, but one thing is clearâwhen Agni takes to the battlefield, the world burns.
Sylus - The Impaler
Sylus is a vampire swordsman whose austere demeanor and lethal skill with the blade have earned him the infamous title of âthe Impaler.â
His resemblance to Alucard, the vampire kingâs son, only magnifies his aura of dangerâmany believe there is a deeper connection between them. Within the courts of the undead, he serves as the kingâs executioner: if Sylus pays you a visit, it means the king has already passed your death sentence.
Though he wears the title of executioner like a cloak, something deeper lies beneath his stoic façadeâa lingering question of loyalty, identity, and fate. Is his resemblance to Alucard a secret to something deeper or a mere coincidence as life or undeath often is?
Sylus offers no answers, only a measured stare that promises swift ends for those who stand in his way.
Eris - The Revenant
Eris is a revenantâa being who returned from death long after her time should have ended. She lurks on the edges of mortal perception, more an unsettling presence than a companion.
She rarely speaks, and when she does, her words are brief, deliberate, and unsettling. Empathy seems alien to her; she observes the living with a detached curiosity, as though sheâs forgotten what it means to be alive.
Some believe she is an omen of disaster, others a lost soul wandering without purpose.
Now sheâs a part of the Wild Huntâs strike force. Whether she is searching for answers or simply following some unseen call, only she knows.
But one truth remainsâwhere Eris walks, death is never far behind.
Zuko - The Dark Knight
Berzerker
Zuko is a dark knight whose body and soul are bound to living armorâa shadowy entity that grants him immense strength at the cost of his own lifeforce.
As an S-rank adventurer and a feared mercenary, he can wield colossal weapons with surprising ease. When he allows its darkness to envelop him fully, he becomes a berserker cloaked in living shadow, striking fear into friend and foe alike.
Zukoâs demeanor can be oddly calm and focused outside of battle, as if heâs carefully rationing every shred of self-control. The armor feeds on his vitality, and heâs well aware that every swing of his blade costs him a little more of his life.
Now a member of the Wild Huntâs strike force, he walks the razorâs edge between using the armorâs power for righteous goals and letting it consume him entirely.
Yet in the moments that matter most, he does not hesitate; heâll plunge into the darkness for the sake of his alliesâand hope that he can still pull himself back from the brink.
What to expect in Chapter 1
Conquest: The Siege of Denzin
A newly-formed strike group from the Wild Hunt has been assembled with your first task: to defeat the horseman of Conquest and his vast army.
Whether through brute force, diplomacy, or an unexpected strategy, it will be your mission to stop Conquestâs rise.
Coming soon in Chapter 2
War: The Wild Huntâs Full Might
After the fall of Conquest, the looming threat of War becomes unavoidable.
The aftermath of Denzin has cast a wide shadow, making the Wild Hunt known to the farthest corners of the world, including the entirety of the United Kingdoms.
In the wake of Conquestâs failure, a massive horde of berserker soldiers, led by the brutal Horseman of War, marches relentlessly toward the capital city of the United Kingdoms. Where the bulk of the wild hunt resides.
Your family, alongside the entire Wild Hunt, must now stand against the incoming storm.
This horseman brings the black hourglass, enabling the death marker once again.
Chapter 3 and Onwards
- Interlude
- RO arcs
- power development
- 4th fighting style âArchangelâ or âTrue Archdemonâ
- Family squabble
- Preparing for Famine and Death
Demo:
The Wild Hunt
In The Meantime:
Project Vampire
After The Wild Huntâs Completion:
The Kinslayer