(WIP) The Mandate of Aurelia (30k words) (Kingdom building/political sim) (Update: 6/22/2025) (Update in post 32)

I enjoyed the tidbit we have, it’s a good start. I’m already excited to meet Aurelia, even though I am sure it’s very, very far off.

It’s a little jarring to be dropped in at the end of the war. It’s generally not too difficult to piece together what’s going on, but maybe you could add a clear and organized summary of the war and who everyone is - it felt a bit scattered to me.

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Thanks!

I see what you mean. I’m wary of adding too much exposition to the first chapter, but I can try to sprinkle in some details to explain how the MC got where they are and what the war was fought over.

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Took a look, I’m liking it a lot!

I’m especially looking forward to the resource management part as I’m a sucker for such games. I look forward to reading more from you :smiley:

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Thank you! I’ll try not to disappoint.

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Update: 5/23/2025

  • Chapter 2 added.
  • 8k words long.
  • Arrive in Redguard, meet the Duchess, explore your new city, and get introduced to the basics of being a ruler.
  • I’ve added “court skills” which will be static skills that help you in conversation. These typically won’t lock you out of anything but they may help you learn a thing or two that you wouldn’t have known otherwse. Which can help you make more informed decisions.
  • The kingdom building follows the current system. You have your main stats (military, economy, culture, etc) that represent the overall wealth of your territory. Then you have resource stats (materials, manpower, etc) that are the things you spend to improve your province. Although you don’t actually end up spending any in this introductory chapter here.
  • The next update will be slower because I’ll be releasing the next three or so chapters together.

I hope you enjoy. In the next chapter you’ll deal with some of Jason’s remaining supporters, these being the clerics of the gods he followed and tried to impose on Aelin. To do this, you’ll need to make an alliance with one of three holy orders.

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Pretty nice progress!

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Tried every path to see it all and I can say I’m very much interested in seeing how far you’ll take it; haven’t seen any typos except this one

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Thanks!

Thank you! For the comment and for pointing that out, I’ll fix that in the next update.

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I hit a bit of a dilemma, and foresee other dilemmas like it in the future. Normally I wouldn’t do a poll but since it’s not related to the main plot and is more about character customization, I figured it could be fun.

Basically, would you prefer to customize small things about the MC or have it be based on their class? The advantage to the latter being that I could add a little more depth than I would otherwise.

Example

My current dilemma is that I decided to give the MC a fantastical mount instead of a horse to reflect how experienced they are compared to others. Also it’s fun. I can either give each class a mount unique to them (a pegasus for knight, unicorn for cleric, arcane horse for wizard) and have slightly greater depth to how they acquired it. Or have the MC be able to pick whatever mount they please (with more minor restrictions) but have there be less depth to it.

  • More character customization, but a bit less depth to choices
  • Less character customization choices, but more depth to the classes
  • Something else
0 voters
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It’s better to have deeper systems before adding flavor stuff IMO

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I love management games and I hope this turns out well.
I liked the prologue and will be marking this for the future.
Wish you all the best for this :sparkles: :sparkles: :sparkles:

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Update: 6/22/2025

Chapter 3 has been added, I’ve adjusted the plot of it from what was earlier announced. In this chapter (and the next two) you’ll deal with bandits and establish a system of law in your city. I was originally going to release all three chapters together, but I’ve recently figured out how I’m going to handle certain aspects of this project. I want to announce them before I go quiet.

Romance

The main issue I was having in regards to romance was finding a way to incorporate it into the plot without breaking the flow. I think I finally figured out how (see below) so I’ll be attempting to include romance in the interludes. It’s possible it won’t work out (I’m not well-versed in romance) but I at least plan to try.

The only RO I’ve figured out so far is King Samuel (for women).

Interludes

In-between each “arc” (so every three chapters or so) there’ll be an interlude where you’ll have more chances to socialize. The interludes will end with the MC meeting up with their old party and investigating the Mandate together.

Focuses

After mulling things over I’ve determined that the best way to do the city building is for the player to choose a “focus” and “subfocus” for their city. The three main focuses are “military, economy, or culture” and the subocuses are “military, economy, religion, and arcane.”

There’ll be choices within these focuses but they’ll stay themed around the chosen focuses. For example, if you pick “military” and “religion” you may receive an option to train paladins or battle ready clerics.

You select your focus and subfocus in chapter 3.

That’s all for now. I hope you enjoy the update! And thanks to everyone who weighed in on the poll.

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Nice, can’t wait to try it!

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