So... you have infringed upon my tiny ego and I have taken up your challenge. The new and improved PlayerCode v.Enigma system is up! (Read: please don't hack it and show the world your 99, 99, 99 stats too soon, at least wait a day or two hahaha) I trust that it wouldn't take long for you to figure it out once you look at the backend code/ run the old Player Code through the converter a couple of times.
But just for the fun of it, I'll love to see you post another screenshot with hacked stats (without looking at the backend/using the old PlayerCode). May the odds be ever in your favour.
So... I've implemented the new system to prevent hacks and force players to keep their authentic playthroughs. There will still be ways to cheat tho. (As the determined cheaters amongst you will soon discover, but I have decided that I'd rather spend time to write chapter 3 and the rest than continue developing this feature)
Another reason why I implemented the new system was because as the numbers got longer, ChoiceScript would abbreviate the numbers to for example 1.237218310+e27 or something like that. This really messed up the data encoded and hence I didn't have much of a choice either. Anddd i forgot to encode your best friend's unique features heh. Apologies in advance to those holding the old PlayCodes! Not to worry, I have included a code converter.
I hope that this PlayerCode system has been helpful for you guys! I hated clicking through WIPs when my webpage accidentally refreshes grr, and also through my own WIP to jump to certain scenes. (*goto_scene didn't cut it as the stats didn't carry over).
Let me know if the new system or the old system is better! And if you guys have ideas for new features/storyline, let me know as well Also, decided to mess around with achievements and added a couple. I'll reply the rest tomorrow, brain is dead now. Really appreciate the feedback so far! Thanks guys