WIP (Maybe) Just need some ideas thrown about


So I have some ideas running in my mind, but I want to ask YOU! Yes YOU! The wonderful and amazing forum!

What type of Genre would you want?

But before questions start here are a few things:

  1. This is just to get some ideas on a game I (might) do.

  2. Please don’t ask for demos or previews because it will probably take me MONTHS to even get this one out!

  3. I don’t mind spam as long as it isn’t consistent (Basically, leave some room to talk or suggest some ideas about the topic)

  4. Please keep the theme or genre you want appropriate!

  5. You can do character suggestions with your genre but as long as they’re realistic.(Don’t make them way overpowered)

  6. Play nice with eachother, I am a troll hunter so if you are in any way discriminating against anyone or just generally being rude I will warn you, if you don’t take it then I will call upon the mighty ban hammer! (So BE NICE!)



personally I’d suggest you write a game in a genre you’d like to write in, or at least give people a list of genres you like.

From experience you tend to write better and be able to write for longer the genres that interest you.


True, but before I go ahead and start writing I would want to get a few ideas up in the air and just inspire me a little bit.


The world can always use some fantasy genres. Bad joke intended, we can make a trollhunting game. After all, you’re pretty much the only one called trollhunter on the forums.

A game with some more depth would be good. So far, all of the games I’ve seen on CoG do not touch deep, heavy subjects. Good writing skills can make a work of art. Deep, eternal subjects like human nature can transform a work of art into a piece of literature.


“Deep, eternal subjects like human nature can transform a work of art into a piece of literature.”

Vice versa, surely, @Wyrmspawn?


@Wyrmspawn I was thinking about making a game set in an Asylum, maybe kind of like Alice Madness returns (Not the plotline but the ‘insanity’ or ‘Psychological’ vibes you get from it)


Alright, it was a poor choice of words. Please cut me some slack, English isn’t my mothertongue and I’m currently typing on my phone.

Ahem. What I should have said is that a good subject to talk about can canonize a work of art. Animal Farm was never written with particular skill, but it was, and is (I think?) canonized nevertheless.

Conclusion: It doesn’t matter if you are a poor writer, like me, as long as you can write about the best subjects.


Interesting thought, so maybe a deep and controversial topic?


Personally, I would recommend picking something too “deep” unless you have a lot of experience with it, or a great deal of knowledge. Orwell was able to write Animal Farm because he *was* a Socialist, and he poured his knowledge and his experiences into it. If you want to write about something like anomie or mental disorders, make sure you know enough about it to handle it in a manner that doesn’t seem cheap or ham-handed.

Just my thoughts.


Yes, you should definitely do a lot of research if you plan to write about madness. It can be a very deep topic if handled well, and is certainly offers insight into how a Human’s mind works. I would ay least read a few books about madness first.

The best deep topics are the ones that require only time and contemplation. Something philosophical. Does the end justify the means? Is a human only a cunning and evil beast who fancies himself a master over his own kind? Are we truly progressing, or is humankind degressing?

Such thought-provoking questions require less research, and only require long contemplation. They are, IMO, easier deep topics.


Moral depth can only be conducted against the backdrop of something else, - mostly war, often politicks. As such, I don’t think it can ever be the primary focus of a game.


@Drazen, I agree that depth is seldom good in a game. In a game, people want to be entertained, which is something that I forgot. I suppose it’s up to trollhunterthethird whether a gamebook like CoG is a game or a book. In some good books, or good movies, people will leave with questions or paradoxes implanted deep into their minds.

This is something that I always thought CoG should do. It combines a game with a book, giving it the possibilities of both worlds. Of course, this could also bring the restrictions of both worlds, and restrictions are something that I have a tedency to forget. Sorry for my brief campaign on why CoG should have deeper topics. And, if you took the time to read this, thank you for your time!


Oh, no you misunderstand me, @Wyrmspawn: I was saying moral depth could only be secondary to depth of another nature, not that depth as such couldn’t or shouldn’t be implemented.


When I was younger, I thought I could answer questions like “does the end justify the means?” with only time and contemplation. But along the lines of what @Drazen was saying, I now don’t think it’s possible to explore those philosophical questions in a way that’s disengaged from actual lived experience – not necessarily your own experience, but somebody’s. Philosophy isn’t something that you do inside your own head from first principles, it’s a way of interpreting history and experience in conversation with other people, and your explorations will be richer the more you engage others.

And a historical or fantasy CoG is a good way to engage others. :slight_smile:


Nonsense, @Havenstone, there is no truth outside my armchair.


why don’t you do something fun? there aren’t really funny cogs and you seem have a good humor sense kitty


Lots of great ideas coming! Although which genre do you find ‘lacking’ in production. (Do you feel there could be more humor or action CoGs?)


How about good ol steampunk @trollhunterthethird


@trollhunterthethird Id play your game, regardless of what genre it is but every story needs a little comedy here or there maybe you can catch them by suprise with the humor. I’m always a fan of zombies and action but Your genre choice is, well, your genre choice. Insanity is also a topic I like, if you can create an interactive novel that is mentally traumatizing, that would be great!


Do what you want. I’m no fan of deep themes, and this is from an English major who studies them for her education. Often “deep themes” are ascribed to the author later by critics. It’s not a bad thing, but authors should organically set out to create their story. If deep themes emerge from that then great! Of course, there’s even a segment of critics who find deep themes in, say, Harry Potter because Rowling has such a deep knowledge of the history of magic as it has been known through European history.

The gist: Do what you want without regard to theme. That will emerge as you create the story.

I like the idea of an asylum, but there are many asylum stories. Try to make yours unique. Poppies was originally set in an asylum before I moved the location for the sake of originality.