First post here! Alright, here goes.
Journey genres: comedy, young adult, low-fantasy, alternate reality
Current word count: ~10k total (I have no idea how many words per average playthrough)
As if working an evening shift at a regular bookstore wasn’t enough.
In Journey, you play as Oliver Lee, a 17-year-old boy who’s already having a fantastically awful day before he meets a customer with bright neon hair and a very, very odd necklace with 6 minutes to go before his shift ends. Blue Hair is looking for—what else?—a book. About a fear monster. Who sounds like it would find Oliver an absolute snack.
On the bright side: at least they’re not a Karen.
To play the demo of Journey, go here: https://dashingdon.com/play/annwu23/journey/
Oliver Lee (he/him):
- Hates working the till. They’re meant to do it in shifts, but usually June (sometimes Leo) covers for him
- On the other hand, he’s really good at recommending new books for customers
- His anxiety mostly manifests in social interactions and not knowing what’s expected of him
Leo Hamasaki (they/them):
- They’re older than Oliver and June; think young twenty-something instead of a teenager
- Generally exhausted all the time because they have to juggle 1) the bookshop job, 2) another job at a daycare, 3) college, 4) paying the rent, 5) taking care of their parents
- Takes care of the accounts, payroll, and honestly almost everything else in lieu of their absentee boss
- Thinks of themself as Oliver and June’s resilient authority figure. (They aren’t one.)
June Parker (she/her):
- Probably the most extroverted out of the team!
- Leo and Oliver think she’s great at customer service. She is not; they just have low standards
- Has been best friends with Oliver since they were kids
Specific feedback I crave
Hi, this is for a school assignment! Any and all feedback is appreciated, of course, but specifically I would like to hear about:
- Characterization—did the characters feel alive to you?
- Functionality—essentially just bugs/typos
- Replayability—did you want to try again after the first playthrough?
- Accuracy—ties into Characterization a bit: did the challenges Oliver face (both in Journey and just in daily life) feel real?